| dc.contributor.author |
Koay, Jing Li. |
| dc.contributor.author |
Ng, Janissa Sihui. |
| dc.contributor.author |
Wong, Gladys Li Chieh. |
| dc.date.accessioned |
2010-04-06T04:08:36Z |
| dc.date.available |
2010-04-06T04:08:36Z |
| dc.date.copyright |
2009 |
| dc.date.issued |
2010-04-06T04:08:36Z |
| dc.identifier.citation |
Koay, J. L., Ng, J. S., & Wong, G. L. C. (2009). Nintendo Wii as an Intervention : Improving the Well-being of Elderly in Long-term Care Facilities. Final year project report, Nanyang Technological University. |
| dc.identifier.uri |
http://hdl.handle.net/10220/6217 |
| dc.description.abstract |
This study examined the impact of playing Nintendo Wii on the psychological, social and physical well-being of elders. Based on the unique features of Wii, we also explored the possible mediation effects that social interaction and physical activity that playing Wii had on psychological well-being. Finally, we studied how the benefits of playing Wii may be magnified under different playing conditions. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. 45 residents aged between 56 and 92 years old took part in the study. Participants were split into three experimental groups: (1) Multiplayer Wii group (2) Single-player Wii group and (3) control group, who played traditional group games. Game sessions took place three times a week, lasting one and a half hours each. Questionnaires were administered through face-to-face interviews before and after the intervention. Measures included social interaction, physical activity, senior centre belonging, loneliness, affect and self-esteem. Results showed that playing Wii had a positive impact on the overall well-being of the elderly. Mediation effects were found for psychological well-being variables like loneliness and belonging. The elder in the single-player Wii group exhibited more positive affect compared to those in the multiplayer group. Through this study, Wii was proven to have a positive contribution to the overall well-being of the elderly. Explanations and implications for future applications of Wii in interventions for the elderly are were discussed. |
| dc.format.extent |
84 p. |
| dc.language.iso |
en |
| dc.rights |
Nanyang Technological University |
| dc.subject |
DRNTU::Social sciences::Sociology. |
| dc.title |
Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities. |
| dc.type |
Final Year Project (FYP) |
| dc.contributor.school |
Wee Kim Wee School of Communication and Information |
| dc.contributor.supervisor |
Jung, Younbo. |
| dc.description.degree |
COMMUNICATION STUDIES |
| dc.contributor.organization |
SASCO Senior Citizens’ Home |