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Practical algorithm for minimum delay peer-to-peer media streaming.

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Practical algorithm for minimum delay peer-to-peer media streaming.

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dc.contributor.author Luo, Jun.
dc.date.accessioned 2011-07-04T02:48:28Z
dc.date.available 2011-07-04T02:48:28Z
dc.date.copyright 2010
dc.date.issued 2011-07-04T02:48:28Z
dc.identifier.citation Luo, J. (2010). Practical algorithm for minimum delay peer-to-peer media streaming. IEEE International Conference on Multimedia and Expo (ICME).
dc.identifier.uri http://hdl.handle.net/10220/6841
dc.description.abstract Though the existence of a minimum delay peer-to-peer media streaming scheme has been shown (under the name of snowball streaming), no actual algorithm has ever been designed so far, due to the lack of a systematic way to construct the chunk scheduling that achieves the minimum delay bound. Inspired by the growth of interest in building hybrid streaming systems that consist of backbone trees supplemented by other overlay structures, we revisit the minimum delay streaming problem and design practical min-delay algorithms to support the streaming in the backbone trees. What mainly distinguishes our multi-tree push from the conventional ones is an unbalanced tree design guided by the snow-ball streaming, which has a provable minimum delay. We design algorithms to construct and maintain our SNowbAll multi-tree Pushing (SNAP) overlay. Our simulations in ns-2 indicate that our approach outperforms other tree-based mechanisms.
dc.format.extent 6 p.
dc.language.iso en
dc.rights © 2010 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. http://www.ieee.org/portal/site This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.
dc.subject DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks.
dc.title Practical algorithm for minimum delay peer-to-peer media streaming.
dc.type Conference Paper
dc.contributor.conference IEEE International Conference on Multimedia and Expo (2010 : Suntec city, Singapore)
dc.contributor.school School of Computer Engineering
dc.identifier.doi http://dx.doi.org/10.1109/ICME.2010.5582931
dc.description.version Published version
dc.identifier.rims 151889

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