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Evolving tactical plans for strategy games using automated red teaming

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Evolving tactical plans for strategy games using automated red teaming

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dc.contributor.author Decraene, James
dc.contributor.author Low, Malcolm Yoke Hean
dc.contributor.author Hingston, P.
dc.date.accessioned 2011-10-11T09:03:33Z
dc.date.available 2011-10-11T09:03:33Z
dc.date.copyright 2011
dc.date.issued 2011-10-11
dc.identifier.citation Decraene, J., Low, M. Y. H. & Hingston, P. (2011). Evolving Tactical Plans for Strategy Games using Automated Red Teaming. Paper presented at the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2011).
dc.identifier.uri http://hdl.handle.net/10220/7229
dc.description.abstract We examine Automated Red Teaming (ART) as a means to evolve tactical plans for strategy games. ART is a computational technique which has been employed by the defence community to uncover vulnerabilities of operational plans. In typical ART experiments, agent-based simulations of military scenarios are repeatedly and automatically generated, varied and executed. Evolutionary Computation techniques are utilized to drive the exploration of simulation models to exhibit pre-specified and desired behaviour (e.g., evolve the adversary to best defeat defensive tactics). We suggest that ART is a suitable technique to assist the difficult development of challenging adversary strategies for games. To support this suggestion, we conduct and present an example ART experiment in which an urban operation scenario is considered. In this experiment, the tactical plan of the Red Team is evolved to best defeat a defensive Blue Team protecting a key position. The results present unexpected and interesting outcomes which support the suitability of ART to generate complex and stimulating tactical plans for games.
dc.format.extent 8 p.
dc.language.iso en
dc.rights © 2011 GSTF & CGAT
dc.subject DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
dc.title Evolving tactical plans for strategy games using automated red teaming
dc.type Conference Paper
dc.contributor.conference Annual International Conference on Computer Games, Multimedia and Allied Technology (4th : 2011)
dc.contributor.school School of Computer Engineering
dc.description.version Accepted version
dc.contributor.organization Defence Research and Technology Office, MINDEF
dc.identifier.rims 158528

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