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https://hdl.handle.net/10356/44021
Title: | Game engine programming | Authors: | Liu, Deyang. | Keywords: | DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences DRNTU::Engineering::Computer science and engineering::Software::Programming techniques |
Issue Date: | 2011 | Abstract: | This report will summarize the student’s Final Year Project. The student aims to develop a game using Nanyang Technological University gameLAB’s game engine – GameFactory and elevates the engine for research. The game will also be used as a showcase game for GameFactory. Game design and technical design of the implemented game are documented in this report. Game programmers and designers can use this document as the guide on how to develop game using GameFactory. The conclusion of the report will sum up the entire experience and insights in developing the game on GameFactory. | URI: | http://hdl.handle.net/10356/44021 | Schools: | School of Computer Engineering | Research Centres: | Game Lab | Rights: | Nanyang Technological University | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
Files in This Item:
File | Description | Size | Format | |
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SCE10-0147.pdf Restricted Access | 5.31 MB | Adobe PDF | View/Open |
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