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Chen, Kan
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Showing results 3 to 9 of 9
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Issue Date
Title
Author(s)
2019
A data-driven approach for adding facade details to textured LoD2 CityGML models
Zhang, Xingzi
;
Lippoldt, Franziska
;
Chen, Kan
;
Johan, Henry
;
Erdt, Marius
2019
Generation of 3D building models from archived city area maps by fusing information from multiple sources
Dong, Chaoqun
;
Martel, Roman
;
Chen, Kan
;
Johan, Henry
;
Erdt, Marius
2019
Generation of 3D building models from city area maps
Martel, Roman
;
Erdt, Marius
;
Dong, Chaoqun
;
Chen, Kan
;
Johan, Henry
2018
High performance city rendering in Vulkan
Zhang, Alex
;
Chen, Kan
;
Johan, Henry
;
Erdt, Marius
2009
Real-time animation of grass
Chen, Kan
2017
Real-time animation of vegetation : novel 2D approach and interactive authoring interface
Chen, Kan
2019
A two-stage outlier filtering framework for city-scale localization using 3D SfM point clouds
Cheng, Wentao
;
Chen, Kan
;
Lin, Weisi
;
Goesele, Michael
;
Zhang, Xinfeng
;
Zhang, Yabin