| Issue Date | Title | Author(s) |
 | 2020 | Appearance-driven conversion of polygon soup building models with level of detail control for 3D geospatial applications | Chen, Kan; Johan, Henry; Erdt, Marius |
 | 2018 | An appearance-driven method for converting polygon soup building models for 3D geospatial applications | Chen, Kan; Johan, Henry; Erdt, Marius |
 | 2019 | A data-driven approach for adding facade details to textured LoD2 CityGML models | Zhang, Xingzi; Lippoldt, Franziska; Chen, Kan; Johan, Henry; Erdt, Marius |
 | 2019 | Generation of 3D building models from archived city area maps by fusing information from multiple sources | Dong, Chaoqun; Martel, Roman; Chen, Kan; Johan, Henry; Erdt, Marius |
 | 2019 | Generation of 3D building models from city area maps | Martel, Roman; Erdt, Marius; Dong, Chaoqun; Chen, Kan; Johan, Henry |
 | 2018 | High performance city rendering in Vulkan | Zhang, Alex; Chen, Kan; Johan, Henry; Erdt, Marius |
 | 2009 | Real-time animation of grass | Chen, Kan |
 | 2017 | Real-time animation of vegetation : novel 2D approach and interactive authoring interface | Chen, Kan |
 | 2019 | A two-stage outlier filtering framework for city-scale localization using 3D SfM point clouds | Cheng, Wentao; Chen, Kan; Lin, Weisi; Goesele, Michael; Zhang, Xinfeng; Zhang, Yabin |