Browsing by Author Chen, Kan

Showing results 1 to 9 of 9
Issue DateTitleAuthor(s)
2020Appearance-driven conversion of polygon soup building models with level of detail control for 3D geospatial applicationsChen, Kan; Johan, Henry; Erdt, Marius
2018An appearance-driven method for converting polygon soup building models for 3D geospatial applicationsChen, Kan; Johan, Henry; Erdt, Marius
2019A data-driven approach for adding facade details to textured LoD2 CityGML modelsZhang, Xingzi; Lippoldt, Franziska; Chen, Kan; Johan, Henry; Erdt, Marius
2019Generation of 3D building models from archived city area maps by fusing information from multiple sourcesDong, Chaoqun; Martel, Roman; Chen, Kan; Johan, Henry; Erdt, Marius
2019Generation of 3D building models from city area mapsMartel, Roman; Erdt, Marius; Dong, Chaoqun; Chen, Kan; Johan, Henry
2018High performance city rendering in VulkanZhang, Alex; Chen, Kan; Johan, Henry; Erdt, Marius
2009Real-time animation of grassChen, Kan
2017Real-time animation of vegetation : novel 2D approach and interactive authoring interfaceChen, Kan
2019A two-stage outlier filtering framework for city-scale localization using 3D SfM point cloudsCheng, Wentao; Chen, Kan; Lin, Weisi; Goesele, Michael; Zhang, Xinfeng; Zhang, Yabin