Browsing by Author Johan, Henry

Showing results 1 to 11 of 11
Issue DateTitleAuthor(s)
2018An appearance-driven method for converting polygon soup building models for 3D geospatial applicationsChen, Kan; Johan, Henry; Erdt, Marius
2012Caustic object construction based on multiple caustic patternsTandianus, Budianto; Johan, Henry; Seah, Hock Soon
2019A data-driven approach for adding facade details to textured LoD2 CityGML modelsZhang, Xingzi; Lippoldt, Franziska; Erdt, Marius; Chen, Kan; Johan, Henry
2016Efficient Screenspace Rendering for Area LightsKoa, Ming Di; Johan, Henry
 2012Enhanced waypoint graph for path planning in virtual worldsWardhana, Nicholas Mario; Johan, Henry; Seah, Hock Soon
2019Generation of 3D building models from city area mapsMartel, Roman; Erdt, Marius; Dong, Chaoqun; Chen, Kan; Johan, Henry
2018High performance city rendering in VulkanZhang, Alex; Chen, Kan; Johan, Henry; Erdt, Marius
2017Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolationKoa, Ming Di; Johan, Henry; Sourin, Alexei
2011Real-time line drawing of 3D models taking into account curvature-based importanceWada, Shohei; Johan, Henry; Trigo, Pablo Garcia; Nishita, Tomoyuki
 2011Real-time rendering of approximate caustics under environment illuminationTandianus, Budianto; Johan, Henry; Seah, Hock Soon
2014Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivitySeah, Hock Soon; Lin, Feng; Tandianus, Budianto; Johan, Henry