Academic Profile : Faculty
Asst Prof Li Junting Benjamin
Assistant Chair (Undergraduate Studies), Wee Kim Wee School of Communication And Information, Wee Kim Wee School of Communication and Information
Assistant Professor, Wee Kim Wee School of Communication and Information
Assistant Chair (Undergraduate Studies), Wee Kim Wee School of Communication and Information (WKWSCI)
Email
External Links
Journal Articles
(Not applicable to NIE
staff as info will be
pulled from PRDS)
(Not applicable to NIE
staff as info will be
pulled from PRDS)
Li, B. J., & Heng, Z. (in press). Exploring the links between type and content of virtual background use during videoconferencing and videoconference fatigue. Frontiers in Psychology.
Li, B. J., & Yee, A. Z. H. (2024). Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE). Education and Information Technologies.
Xiong, S. R., Ho, S. S., Tan, W., Li, B. J., & Lisak, G. (2024). Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions. Environmental Communication, 1-20.
Montag, C., Becker, B., & Li, B. J. (2024). On trust in humans and trust in artificial intelligence: a study with samples from Singapore and Germany extending recent research. Computers in Human Behavior: Artificial Humans, 100070.
Li, B. J., & Lee, H. M. (2023). Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior. Scientific Reports, 13, 8353.
Li, B. J., & Lee, H. M. (2023). Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect. Telematics and Informatics Reports, 11, 100088.
Lee, H. M., & Li, B. J. (2023). So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior. International Journal of Human-Computer Studies, 103042.
Sun, X., Li, B. J., Zhang, H., & Zhang, G. (2023). Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective. Frontiers in Psychology, 14, 1140312.
Li, B. J., S. Malviya, & Tandoc, E. Jr. (2022). Videoconferencing and work-family conflict: Exploring the role of videoconference fatigue. Communication Studies, 73(5-6), 544-560.
Li, B. J., Lee, E. W. J., Goh, Z. H., & Tandoc, E. Jr. (2022). From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore. Computers in Human Behavior Reports.
Li, B. J., & Yee, A. Z. H. (2022). Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories. Internet Research.
Li, B. J., & Lee, H. M. (2022). Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall. PRESENCE: Virtual and Augmented Reality, 28, 281-292.
Li, B. J., Ratan, R., & Lwin, M. O. (2021). Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning. Behaviour & Information Technology, 42(7), 1529-1543.
Li, B. J., & Kim, H. K. (2021). Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes. New Media and Society, 23(8), 2144-2166.
Li, B. J., Bailenson, J. N., Ogle, E., & Zaki, J. (2020). Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence. Media Psychology, 1-25.
Peña, J., Li, B. J., & Ratan, R. (2020). Digital embodiment and improving health outcomes: Healthy avatars make for healthy people. In Technology and Health (pp. 27-47). Academic Press.
Ratan, R., Beyea, D., Li, B. J., & Graciano, L. (2019). Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect. Media Psychology, 1-25.
Poorisat, T., Detenber, B. H., Boster, F. J., & Li, B. J.. (2019). Effects of Message Completeness and Source Expertise in Online Health Discussion Boards. International Journal of Communication, 13, 465-488.
Li, B. J., & Bailenson, J. N. (2018). Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior. PRESENCE: Teleoperators and Virtual Environments, 26(03), 337-354.
Li, B. J., Bailenson, N. J., Pines, A., Greenleaf, W. J., & Williams, L. M. (2017). A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures. Frontiers in Psychology, 8, 2116.
Oh, S. Y., Bailenson, J., Krämer, N., &Li, B. J.. (2016). Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments. PloS ONE, 11(9).
Shin, W. & Li, B. J. (2016). Parental mediation of children’s digital technology in Singapore. Journal of Children and Media, 1-19.
Li, B. J., & Lwin, M. O. (2016). Player see, player do: Testing an exergame motivation model based on the influence of the self avatar. Computers in Human Behavior, 59, 350-357.
Li, B. J., & Yee, A. Z. H. (2024). Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE). Education and Information Technologies.
Xiong, S. R., Ho, S. S., Tan, W., Li, B. J., & Lisak, G. (2024). Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions. Environmental Communication, 1-20.
Montag, C., Becker, B., & Li, B. J. (2024). On trust in humans and trust in artificial intelligence: a study with samples from Singapore and Germany extending recent research. Computers in Human Behavior: Artificial Humans, 100070.
Li, B. J., & Lee, H. M. (2023). Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior. Scientific Reports, 13, 8353.
Li, B. J., & Lee, H. M. (2023). Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect. Telematics and Informatics Reports, 11, 100088.
Lee, H. M., & Li, B. J. (2023). So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior. International Journal of Human-Computer Studies, 103042.
Sun, X., Li, B. J., Zhang, H., & Zhang, G. (2023). Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective. Frontiers in Psychology, 14, 1140312.
Li, B. J., S. Malviya, & Tandoc, E. Jr. (2022). Videoconferencing and work-family conflict: Exploring the role of videoconference fatigue. Communication Studies, 73(5-6), 544-560.
Li, B. J., Lee, E. W. J., Goh, Z. H., & Tandoc, E. Jr. (2022). From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore. Computers in Human Behavior Reports.
Li, B. J., & Yee, A. Z. H. (2022). Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories. Internet Research.
Li, B. J., & Lee, H. M. (2022). Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall. PRESENCE: Virtual and Augmented Reality, 28, 281-292.
Li, B. J., Ratan, R., & Lwin, M. O. (2021). Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning. Behaviour & Information Technology, 42(7), 1529-1543.
Li, B. J., & Kim, H. K. (2021). Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes. New Media and Society, 23(8), 2144-2166.
Li, B. J., Bailenson, J. N., Ogle, E., & Zaki, J. (2020). Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence. Media Psychology, 1-25.
Peña, J., Li, B. J., & Ratan, R. (2020). Digital embodiment and improving health outcomes: Healthy avatars make for healthy people. In Technology and Health (pp. 27-47). Academic Press.
Ratan, R., Beyea, D., Li, B. J., & Graciano, L. (2019). Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect. Media Psychology, 1-25.
Poorisat, T., Detenber, B. H., Boster, F. J., & Li, B. J.. (2019). Effects of Message Completeness and Source Expertise in Online Health Discussion Boards. International Journal of Communication, 13, 465-488.
Li, B. J., & Bailenson, J. N. (2018). Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior. PRESENCE: Teleoperators and Virtual Environments, 26(03), 337-354.
Li, B. J., Bailenson, N. J., Pines, A., Greenleaf, W. J., & Williams, L. M. (2017). A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures. Frontiers in Psychology, 8, 2116.
Oh, S. Y., Bailenson, J., Krämer, N., &Li, B. J.. (2016). Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments. PloS ONE, 11(9).
Shin, W. & Li, B. J. (2016). Parental mediation of children’s digital technology in Singapore. Journal of Children and Media, 1-19.
Li, B. J., & Lwin, M. O. (2016). Player see, player do: Testing an exergame motivation model based on the influence of the self avatar. Computers in Human Behavior, 59, 350-357.
Book Chapters
(Not applicable to NIE
staff as info will be
pulled from PRDS)
(Not applicable to NIE
staff as info will be
pulled from PRDS)
Peña, J., Li, B. J., & Ratan, R. (2020). Digital embodiment and improving health outcomes: Healthy avatars make for healthy people. In Technology and Health (pp. 27-47).
Lwin, M. O., Li, B. J., & Williams, J. D. (2013). Childhood obesity and exergames: Assessments and experiences from Singapore. In J. D. Williams, K. E. Pasch, & C. A. Collins (Eds.), Advances in communication research to reduce childhood obesity (pp. 495–508).
Lwin, M. O., Li, B. J., & Williams, J. D. (2013). Childhood obesity and exergames: Assessments and experiences from Singapore. In J. D. Williams, K. E. Pasch, & C. A. Collins (Eds.), Advances in communication research to reduce childhood obesity (pp. 495–508).
Conference Papers
(Not applicable to NIE
staff as info will be
pulled from PRDS)
(Not applicable to NIE
staff as info will be
pulled from PRDS)
Conference Proceedings:
Lee, C.S., Li, B.J. and Wu, Q. (2023), Teenagers and Videoconference Fatigue: A Preliminary Analysis from an Affordance-based Approach. Proceedings of the Association for Information Science and Technology, 60: 635-640.
Vasey, K., Bos, O., Nasser, F., Tan, A., Li, B. J., Khoo, E. T., & Marsh, T. (2019). Water bodies: VR interactive narrative and gameplay for social impact. Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 71: 1-2.
Thomas, A., Kumar, A., Krehel, R., Vasey, K., Khoo, E. T., Marsh, T., & Li, B. J. (2018). Oceans we make: Immersive VR storytelling. Proceedings of SIGGRAPH Asia 2018 Virtual & augmented reality, 13: 1-2.
Conference Papers:
Li, B. J., Lee, H. M., & Tandoc, E. (2024, June). Exploring the impact of social norms and chronemic factors on videoconference fatigue. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Li, B. J., Goh, Z. H., Huang, J., Zhang, X., & Tandoc, E. (2024, June). Examining the relationships between need for news, traditional and social media news consumption, information overload, fatigue and avoidance outcomes. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Yang, Y., Lee, C.S., & Li, B. J. (2024, June). Research in Progress: Effects of Video Conferencing Affordances and Enjoyment on Video Conferencing Fatigue: A Motivational Technology Approach. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Zhang, H., Li, B. J., Chen, C., & Liang, D. (2024, June). Wielding the power to heal: Exploring how The Legend of Zelda: Tears of the Kingdom fosters resilience and recovery among Chinese gamers. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Malviya, S., Goh, Z. H., Li, B. J., & Tandoc, E. (2024, June). Scammed and Misinformed? Overlap in Victimization from Fake News and Scams on Social Media. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Zhang, H., Li, B. J., & Gong, G. (2024, May). Zooming in to the future: leveraging XR technology to combat attentional fatigue in videoconferencing. Paper presented at the 1st Meaningful XR conference, Palo Alto, California.
Li, B. J. & Lee, H. M. (2023, November). Exploring privacy concerns and other factors as antecedents of videoconference fatigue. Paper presented at the 109th Annual National Communication Association Convention, National Harbor, Maryland.
Zhang, H. & Li, B. J. (2023, November). Exploring the use of virtual backgrounds in videoconferencing and its influence on videoconference fatigue. Paper presented at the 109th Annual National Communication Association Convention, National Harbor, Maryland.
Li, B. J. & Lee, H. M. (2023, May). Investigating the effect of AR face filters and self-view during videoconferencing on users’ affect and videoconference fatigue. Paper presented at the 73rd Annual International Communication Association Conference, Toronto, Canada.
Li, B. J. & Lee, H. M. (2023, May). Exploring student perceptions of peers and instructors using augmented reality face filters in educational videoconference contexts. Paper presented at the 73rd Annual International Communication Association Conference, Toronto, Canada.
Li, B. J., Malviya, S., & Tandoc, E. (2022, May). Videoconferencing and work-family conflict: Exploring the role of videoconference fatigue. Paper presented at the 72nd Annual International Communication Association Conference, Paris, France.
Li, B. J., Sim, P., & Yee, Z. H. A. (2022, May). Understanding videoconference fatigue: A systematic review. Paper presented at the 72nd Annual International Communication Association Conference, Paris, France.
Lee, H. M., Li, B. J., Aw, Y. F., Lim, S. W. L., & Goh, W. P. W. (2022, May). So Far Yet So Near: Presence and Psychological Distance on Prosocial Behavior in Virtual Reality. Paper presented at the 72nd Annual International Communication Association Conference, Paris, France.
Chung, C. & Li, B. J. (2021, May). Exploring the Effects of Emotional Personalisation in 360 Degree Videos on User Attitudes, Empathy and Presence. Paper presented at the 71st Annual International Communication Association Conference.
Lee, H. M. & Li, B. J. (2021, May). Exploring the Influence of Habituation in 360 Degree Videos on Consumption Behaviour. Paper presented at the 71st Annual International Communication Association Conference.
Huang, J., Ratan, R., Rosenthal, S., & Li, B. J. (2021, May). Agent Control and Attitude Change: The Role of Self-presence and Working Self-concept in the Proteus Effect. Paper presented at the 71st Annual International Communication Association Conference.
Ratan, R., Earle, K., Rosenthal, S., Chen, V. H., Gambino, A., Goggin, G., Stevens, H., Li, B. J., & Lee, K. M. (2021, May). The (Digital) Medium of Mobility is the Message: Comparing Perceptions of E-Scooter Mobile Apps and E-Scooters Themselves. Paper presented at the 71st Annual International Communication Association Conference.
Li, B. J., & Bailenson, J. N. (2020, May). Exploring heart rate synchronicity as a chronemic cue: Do perceptions of a virtual storyteller’s heart rate influence self-reported other-arousal, empathy and social presence? Paper presented at the 70th Annual International Communication Association Conference, Gold Coast, Australia.
Chen, V. H., & Li, B. J. (2020, May). Examining positive and negative contact in Virtual Reality: The effect on intergroup attitudes. Paper presented at the 70th Annual International Communication Association Conference, Gold Coast, Australia.
Ratan, R., Gambino, A., & Li, B. J. (2020, May). Ephemeral Agent Embodiment: A new MECHanism of the Proteus effect on behavioral influence. Paper presented at the 70th Annual International Communication Association Conference, Gold Coast, Australia.
Beyea, D., Ratan, R., Li, B. J., & Graciano, L. (2019, May). This is Your Brain on Avatars: A Meta-Analysis of the Proteus Effect. Paper presented at the 69th Annual International Communication Association Conference, Washington D.C.
Li, B. J., & Kim, H. K. (2019, May). Embodying a patient requiring an organ donation in an interactive VR environment: How variances in perspective-taking lead to different prosocial outcomes. Paper presented at the 69th Annual International Communication Association Conference, Washington D.C.
Li, B. J., & Bailenson, J. N. (2018, May). Investigating the Effects of Smelling and Touching a Virtual Donut. Paper presented at the 68th Annual International Communication Association Conference, Prague, Czech Republic.
Li, B. J., Bailenson, N. J., Pines, A., Greenleaf, W. J., & Williams, L. M. (2018, May). Introducing a Database of Immersive VR clips with Corresponding Ratings of Arousal/Valence and Exploring Correlations Between Head Movements and Affective Ratings. Paper presented at the 68th Annual International Communication Association Conference, Prague, Czech Republic.
Li. B., Ogle, E., Janssen, J. H., Weisz, E., Zaki, J., & Bailenson, J. (2017, May). A Change of Heart: Exploring the Effects of Varied Heart Rate on Empathy and Social Presence. Paper presented at the 67th Annual International Communication Association Conference, San Diego.
Li, B., Lwin, M., Jung, Y., & Yeo, S. L. (2015, November). Learning through Seeing: Exploring the Influence of the Self-Avatar in an Exergame Motivation Model. Paper presented at the 101st Annual National Communication Association Convention, Las Vegas, Nevada.
Li, B., Lwin, M., & Ho. S. S. (2013, March). I Am Who I Watch: The Influence of Appearance Ideals, Parental Mediation, Body Dissatisfaction and Self-worth on Adolescents' Exercise Intentions. Paper presented at the 3rd Asian Conference on Psychology & the Behavioral Sciences, Osaka, Japan.
Li, B., Lwin, M., Wong, M. L., & Chong, S. M. (2011, June). Gender Differences and the Influence of In-game Factors on the Effectiveness of Exergames on Overweight Children. Paper presented at the 2011 American Marketing Association Marketing & Public Policy Conference, Washington D.C.
Li, B., Lwin, M., & Jung, Y. (2011, May). Impact of Visual and Social Cues on Exercise Attitudes and Behavior of Overweight Children Playing an Exergame. Paper presented at the 61st Annual International Communication Association Conference, Boston, Massachusetts. [Top Paper] [Tier 1]
Li, B., & Lwin, M. (2009, November). Online Harassment and Singaporean Youth: Gender and Age Variations in Victimization and Protective Behavior. Paper presented at the inaugural Consumer Culture & the Ethical Treatment of Children: Theory, Research & Fair Practice Conference, East Lansing, Michigan.
Li, B., Lwin, M., Lee, D., Lim, Z. & Tan, J. (2008, July). Protecting Against Online Harassment: Application of a Protection Motivation Model Amongst Youth in Singapore. Paper presented at the 17th Asian Media and Information Centre Annual Conference, Manila, Philippines.
Lee, C.S., Li, B.J. and Wu, Q. (2023), Teenagers and Videoconference Fatigue: A Preliminary Analysis from an Affordance-based Approach. Proceedings of the Association for Information Science and Technology, 60: 635-640.
Vasey, K., Bos, O., Nasser, F., Tan, A., Li, B. J., Khoo, E. T., & Marsh, T. (2019). Water bodies: VR interactive narrative and gameplay for social impact. Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 71: 1-2.
Thomas, A., Kumar, A., Krehel, R., Vasey, K., Khoo, E. T., Marsh, T., & Li, B. J. (2018). Oceans we make: Immersive VR storytelling. Proceedings of SIGGRAPH Asia 2018 Virtual & augmented reality, 13: 1-2.
Conference Papers:
Li, B. J., Lee, H. M., & Tandoc, E. (2024, June). Exploring the impact of social norms and chronemic factors on videoconference fatigue. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Li, B. J., Goh, Z. H., Huang, J., Zhang, X., & Tandoc, E. (2024, June). Examining the relationships between need for news, traditional and social media news consumption, information overload, fatigue and avoidance outcomes. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Yang, Y., Lee, C.S., & Li, B. J. (2024, June). Research in Progress: Effects of Video Conferencing Affordances and Enjoyment on Video Conferencing Fatigue: A Motivational Technology Approach. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Zhang, H., Li, B. J., Chen, C., & Liang, D. (2024, June). Wielding the power to heal: Exploring how The Legend of Zelda: Tears of the Kingdom fosters resilience and recovery among Chinese gamers. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Malviya, S., Goh, Z. H., Li, B. J., & Tandoc, E. (2024, June). Scammed and Misinformed? Overlap in Victimization from Fake News and Scams on Social Media. Paper presented at the 74th Annual International Communication Association Conference, Gold Coast, Australia.
Zhang, H., Li, B. J., & Gong, G. (2024, May). Zooming in to the future: leveraging XR technology to combat attentional fatigue in videoconferencing. Paper presented at the 1st Meaningful XR conference, Palo Alto, California.
Li, B. J. & Lee, H. M. (2023, November). Exploring privacy concerns and other factors as antecedents of videoconference fatigue. Paper presented at the 109th Annual National Communication Association Convention, National Harbor, Maryland.
Zhang, H. & Li, B. J. (2023, November). Exploring the use of virtual backgrounds in videoconferencing and its influence on videoconference fatigue. Paper presented at the 109th Annual National Communication Association Convention, National Harbor, Maryland.
Li, B. J. & Lee, H. M. (2023, May). Investigating the effect of AR face filters and self-view during videoconferencing on users’ affect and videoconference fatigue. Paper presented at the 73rd Annual International Communication Association Conference, Toronto, Canada.
Li, B. J. & Lee, H. M. (2023, May). Exploring student perceptions of peers and instructors using augmented reality face filters in educational videoconference contexts. Paper presented at the 73rd Annual International Communication Association Conference, Toronto, Canada.
Li, B. J., Malviya, S., & Tandoc, E. (2022, May). Videoconferencing and work-family conflict: Exploring the role of videoconference fatigue. Paper presented at the 72nd Annual International Communication Association Conference, Paris, France.
Li, B. J., Sim, P., & Yee, Z. H. A. (2022, May). Understanding videoconference fatigue: A systematic review. Paper presented at the 72nd Annual International Communication Association Conference, Paris, France.
Lee, H. M., Li, B. J., Aw, Y. F., Lim, S. W. L., & Goh, W. P. W. (2022, May). So Far Yet So Near: Presence and Psychological Distance on Prosocial Behavior in Virtual Reality. Paper presented at the 72nd Annual International Communication Association Conference, Paris, France.
Chung, C. & Li, B. J. (2021, May). Exploring the Effects of Emotional Personalisation in 360 Degree Videos on User Attitudes, Empathy and Presence. Paper presented at the 71st Annual International Communication Association Conference.
Lee, H. M. & Li, B. J. (2021, May). Exploring the Influence of Habituation in 360 Degree Videos on Consumption Behaviour. Paper presented at the 71st Annual International Communication Association Conference.
Huang, J., Ratan, R., Rosenthal, S., & Li, B. J. (2021, May). Agent Control and Attitude Change: The Role of Self-presence and Working Self-concept in the Proteus Effect. Paper presented at the 71st Annual International Communication Association Conference.
Ratan, R., Earle, K., Rosenthal, S., Chen, V. H., Gambino, A., Goggin, G., Stevens, H., Li, B. J., & Lee, K. M. (2021, May). The (Digital) Medium of Mobility is the Message: Comparing Perceptions of E-Scooter Mobile Apps and E-Scooters Themselves. Paper presented at the 71st Annual International Communication Association Conference.
Li, B. J., & Bailenson, J. N. (2020, May). Exploring heart rate synchronicity as a chronemic cue: Do perceptions of a virtual storyteller’s heart rate influence self-reported other-arousal, empathy and social presence? Paper presented at the 70th Annual International Communication Association Conference, Gold Coast, Australia.
Chen, V. H., & Li, B. J. (2020, May). Examining positive and negative contact in Virtual Reality: The effect on intergroup attitudes. Paper presented at the 70th Annual International Communication Association Conference, Gold Coast, Australia.
Ratan, R., Gambino, A., & Li, B. J. (2020, May). Ephemeral Agent Embodiment: A new MECHanism of the Proteus effect on behavioral influence. Paper presented at the 70th Annual International Communication Association Conference, Gold Coast, Australia.
Beyea, D., Ratan, R., Li, B. J., & Graciano, L. (2019, May). This is Your Brain on Avatars: A Meta-Analysis of the Proteus Effect. Paper presented at the 69th Annual International Communication Association Conference, Washington D.C.
Li, B. J., & Kim, H. K. (2019, May). Embodying a patient requiring an organ donation in an interactive VR environment: How variances in perspective-taking lead to different prosocial outcomes. Paper presented at the 69th Annual International Communication Association Conference, Washington D.C.
Li, B. J., & Bailenson, J. N. (2018, May). Investigating the Effects of Smelling and Touching a Virtual Donut. Paper presented at the 68th Annual International Communication Association Conference, Prague, Czech Republic.
Li, B. J., Bailenson, N. J., Pines, A., Greenleaf, W. J., & Williams, L. M. (2018, May). Introducing a Database of Immersive VR clips with Corresponding Ratings of Arousal/Valence and Exploring Correlations Between Head Movements and Affective Ratings. Paper presented at the 68th Annual International Communication Association Conference, Prague, Czech Republic.
Li. B., Ogle, E., Janssen, J. H., Weisz, E., Zaki, J., & Bailenson, J. (2017, May). A Change of Heart: Exploring the Effects of Varied Heart Rate on Empathy and Social Presence. Paper presented at the 67th Annual International Communication Association Conference, San Diego.
Li, B., Lwin, M., Jung, Y., & Yeo, S. L. (2015, November). Learning through Seeing: Exploring the Influence of the Self-Avatar in an Exergame Motivation Model. Paper presented at the 101st Annual National Communication Association Convention, Las Vegas, Nevada.
Li, B., Lwin, M., & Ho. S. S. (2013, March). I Am Who I Watch: The Influence of Appearance Ideals, Parental Mediation, Body Dissatisfaction and Self-worth on Adolescents' Exercise Intentions. Paper presented at the 3rd Asian Conference on Psychology & the Behavioral Sciences, Osaka, Japan.
Li, B., Lwin, M., Wong, M. L., & Chong, S. M. (2011, June). Gender Differences and the Influence of In-game Factors on the Effectiveness of Exergames on Overweight Children. Paper presented at the 2011 American Marketing Association Marketing & Public Policy Conference, Washington D.C.
Li, B., Lwin, M., & Jung, Y. (2011, May). Impact of Visual and Social Cues on Exercise Attitudes and Behavior of Overweight Children Playing an Exergame. Paper presented at the 61st Annual International Communication Association Conference, Boston, Massachusetts. [Top Paper] [Tier 1]
Li, B., & Lwin, M. (2009, November). Online Harassment and Singaporean Youth: Gender and Age Variations in Victimization and Protective Behavior. Paper presented at the inaugural Consumer Culture & the Ethical Treatment of Children: Theory, Research & Fair Practice Conference, East Lansing, Michigan.
Li, B., Lwin, M., Lee, D., Lim, Z. & Tan, J. (2008, July). Protecting Against Online Harassment: Application of a Protection Motivation Model Amongst Youth in Singapore. Paper presented at the 17th Asian Media and Information Centre Annual Conference, Manila, Philippines.
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