Academic Profile : Faculty
Assoc Prof Benjamin Seide
Associate Chair (Academic), School of Art, Design and Media, School of Art, Design and Media
Associate Professor, School of Art, Design and Media
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Benjamin Seide, educator, researcher and media artist, lives in Singapore and Berlin and researches in the field of animation and immersive media. In the 1990s, Seide shot his first interactive 360 ̊ film with a self-developed camera and explored the then called cyberspace in his work "Paramatrix". His work as a visual effects artist and supervisor from the 2000s contributed to award-winning films of renowned directors such as Wim Wenders, Roman Polanski, JJ Abrams and most notably the visual effects for Martin Scorsese’s “Hugo” (Oscar for Best Visual Effects 2012). From 2009 to 2013 Seide lived and worked in Shanghai and created the award-winning immersive experience of the General Motors World Expo pavilion. Currently his projects investigate artistic interpretation of cultural and film heritage in immersive media, including the full-dome installation "Fellini – Circus of Light", the 360 ̊ film "Secret Detours" and the VR installation "Gone Garden", both interpretations of a Chinese heritage garden in Singapore, and "The Spirit of Pontianak", a VR installation of the lost horror film "Pontianak" from 1958. Seide is teaching courses in visual effects and immersive experiences at the School of Art, Design and Media in Singapore.
• Virtual cultural heritage: Exploring state-of-the-art virtual reality (VR) technologies for the benefit of promoting cultural heritage to a broader audience with “edutainment” applications
• Immersive technologies: 360 ̊ video experiences, 3D stereoscopy, dome projections and state-of-the-art virtual reality (VR) applications at the intersection of media art and technology
• The art and science of visual effects and its role as an aesthetic and narrative device in filmmaking
• Immersive technologies: 360 ̊ video experiences, 3D stereoscopy, dome projections and state-of-the-art virtual reality (VR) applications at the intersection of media art and technology
• The art and science of visual effects and its role as an aesthetic and narrative device in filmmaking
- Construction of Interactive 3D Models based on Singapore Ancient Chinese Temple Architectural Heritage
- Simple and Efficient 3D Modelling with Neural Radiance Fields
- Anticipating Robots. Improving Human-Robot Communication Using an Artistic Approach.
- Hidden Treasure Walks – A Virtual Immersive Cultural Experience in Singapore
- Ethical Approaches to AI-Visualization in Shakespeare Adaptation