Academic Profile : Faculty

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Prof Theng Yin Leng
Associate Provost (Faculty Affairs)
President's Chair in Information Studies
Professor, Wee Kim Wee School of Communication and Information
Professor, Lee Kong Chian School of Medicine (Courtesy Appointment)
Executive Director, Ageing Research Institute for Society and Education (ARISE)
External Links
Dr. Theng Yin Leng is Professor and Director at the Centre of Healthy and Sustainable Cities (CHESS) at the Wee Kim Wee School of Communication and Information, and Research Director at the Research Strategy and Coordination Unit (President’s Office), Nanyang Technological University (NTU, Singapore).
Theng's research interests are mainly in user-centred design, interaction design and usability engineering. She has participated in varying capacities as principal investigator, co-investigator and collaborator in numerous research projects in the United Kingdom and Singapore since 1998. In the area of research, Dr.Theng’s philosophy is about doing worthwhile, scientifically-based experimental Human-Computer Interaction in understanding users and their interactions, especially for Information Systems, in her earlier research on the World Wide Web and Digital Libraries, and with recent focus on interactive systems/devices for Healthcare and Education. Her main research interest is to develop innovative tools, techniques, methods and models to assist in the design and evaluation of interactive systems/devices, making research relevant and impacting society. From 2003 to 2015, as a PI, she has garnered a total of slightly over S$3M as PI and about S$2M as Co-PI and Collaborator. Dr. Theng has more than 200 papers and publishes widely in top-tiered international journals and conferences. Recent interests include applying user issues to elderly & technologies, games for health, health informatics, smart nation & metrics.
  • Extending Health Span through Diabetes Health Literacy and Competency Assessment (HeaLiX health bot)
  • Improving Intergenerational Communication and Bonding through Applying Video-mediated Communication and Simultaneous Gameplay
  • Mobile-based digital mental health tools for older adults: the needs, current solutions, and recommendations for future
  • Monetary Academic Resources for Research
  • Piloting the Equitable use of Telehealth Technologies Among the Underprivileged in Singapore: A Sustainable Community-Centric Approach
  • Use of Gamification to Promote Medication Adherence through Patient Education
  • Vaccine communication and messaging: Addressing COVID- 19 vaccine hesitancy and promoting population acceptance
  • ZurichMOVE: Mobile Application Development & Feasibility Testing