Academic Profile : Faculty
Dr Lim Yang Teck Kenneth
Senior Education Research Scientist, OER Centre for Research in Pedagogy and Practice
Senior Research Scientist, National Institute of Education - Office of Education Research
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External Links
Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning sciences, and cognitive psychology.
His portfolio is accessible through GPinTuitions.
Most recently, his early work on the affordances for learning of the paradigm of spatial computing advanced by the Apple Vision Pro was recognised when he was featured on national broadcast television, and subsequently at the Geography Education Research Collective of the UK Commission on Geographical Education of the International Geographical Union, and at the annual symposium of the Digital Geographies research group of the Royal Geographical Society.
Highlights from work co-authored with his students in 2024 include 'Beyond the Geography Discipline: Applying the Powerful Geography Approach in a College-Level Data Science Curriculum in Singapore' - in response to an invitation from the Co-Director of the National Center for Research in Geography Education, USA - and a paper read at Interdisciplinary Perspectives: Bridging Sociological Studies in the Digital Age, hosted by the Department of Digital Humanities, King’s College London.
Kenneth is therefore recognised as a thought leader in the affordances for learning of Artificial Intelligence and Data Science.
As further examples in 2024, he was invited to UNESCO's flagship event Digital Learning Week in Paris in September, and to 'AI Policy and Education Futures' at the University of Sydney in July. He is a member of the Digital Education and Skills Thematic Working Group within the EU Horizon Project INPACE – Indo-Pacific-European Hub for Digital Partnerships, and also part of a five-member team nominated to represent the National Institute of Education at the Asia-Europe Foundation Classroom Network, which was themed on 'Learning about AI and learning with AI'.
Kenneth was one of only six members invited to the expert panel at 'Empowering Minds: A Round Table on Generative AI and Education in Asia-Pacific' organized by the UNESCO Multisectoral Regional Office in Bangkok (UNESCO Bangkok), in collaboration with The Southeast Asian Ministers of Education Organization (SEAMEO), November 2023.
In September 2023, his team was identified by UNESCO to share their work on 'Exploring the affordances of generative AI for meaningful teaching and learning in Singapore tertiary education' as part of UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of generative AI for education, session on ‘Preparing students and teachers for responsible use of AI', September 2023 in Paris. Within the same month, Kenneth was invited by the World Bank to participate in the Members' Day of the mEducation Alliance, in discussions on the sustainable use of culturally appropriate technologies in low-resource contexts of learning. The meeting was held at the headquarters of the World Bank in Washington DC.
Also in 2023, Kenneth's team was invited by UNESCO to share their work on Learning at the intersection of AI, physiology, EEG, our environment and well-being (the Life2Well Project) as part of UNESCO's inaugural online interactive learning webinar, for the benefit of its global network of education stakeholders: ESD-Net 2030. He is one of about a dozen people worldwide to have been invited by UNESCO as a member of the organization's inaugural Symposium on the Future of Education for Sustainable Development (Asian case study), 2016 - 2017. In recognition of his expertise in the mediation between maker culture and learning, Kenneth was invited by UNESCO as a Plenary Speaker at the 2016 conference of the Asia-Pacific Programme for Educational Innovation and Development.
In 2023, Kenneth embarked on a collaboration as Co-Principal Investigator with Dr Ng Lee Luan of the University of Malaya on a project investigating Generative Artificial Intelligence (AI) in language learning, under the auspices of the Presidents’ Forum of Southeast and South Asia and Taiwan Universities (SATU) Joint Research Scheme 2023.
In 2022, he was invited to speak as part of the programme 'Transforming Higher Education Leaders through Effective Policy Reforms', organised by the Executive Education department of the Lee Kuan Yew School of Public Policy, National University of Singapore; and at a symposium themed on 'Future Directions of Learning Sciences: AI, Brain and Education' hosted by Seoul National University.
Kenneth sits on the Editorial Board of 'Computers and Education Open', which is the Gold Open Access companion journal to the Elsevier publication 'Computers and Education'.
Kenneth and his team developed a response to COVID-19: the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project. SORBET was featured in the Project Showcase of the conference of the Immersive Learning Research Network in June 2020.
Kenneth was Lead Editor of a Special Issue of the British Journal of Educational Technology themed on Augmented Reality (AR), published in 2020. His work in AR complements a field-based inquiry curriculum his team had earlier designed using open-source hardware and software, which they call Maker Motes. In 2016 he and his team embarked on translating the approach to peri-urban schools in the ASEAN region. Kenneth edited a book titled 'Landscapes of participatory making, modding and hacking: maker culture and makerspaces'; which was published in 2017, alongside a second title in 2018, namely 'A guide to developing digital games for early grade literacy for developing countries' (the latter commissioned by Digital Learning for Development and All Children Reading). In 2023, in partnership with the School of Social Sciences, NTU, he successfully co-supervised an undergraduate Final Year Project by Tan Yi Hong titled '“They are just 2D pixels” Understanding the Motivation behind Gacha Gamers'. The latter was Highly Commended in the Psychology category of the Global Undergraduate Awards 2023.
Kenneth conceptualised the Six Learnings framework of curriculum design for virtual worlds and immersive environments. The framework has been scaled and translated to a variety of learning contexts, spanning from Upper Primary to Undergraduate levels. His work on a theory of learning around the notion of Disciplinary Intuitions is elaborated on in a book published in 2015 by Springer; the book is indexed by Scopus.
Kenneth has extensive experience in curriculum design, teaching and training in various contexts, and designing research interventions around the investigation of new media literacies.
In recognition of the quality of his research and the scalability of his practice, his work was chosen as one of only five Research With Impact case studies for the National Institute of Education's Office of Education Research / Office of Strategic Planning and Academic Quality 'Research Excellence Report' in 2017.
Dr Lim holds Patent 124317 from the Registry of Patents, Singapore for the multi-player handheld game EcoRangers®.
Kenneth's Google Scholar profile
Kenneth's ORCID profile
His portfolio is accessible through GPinTuitions.
Most recently, his early work on the affordances for learning of the paradigm of spatial computing advanced by the Apple Vision Pro was recognised when he was featured on national broadcast television, and subsequently at the Geography Education Research Collective of the UK Commission on Geographical Education of the International Geographical Union, and at the annual symposium of the Digital Geographies research group of the Royal Geographical Society.
Highlights from work co-authored with his students in 2024 include 'Beyond the Geography Discipline: Applying the Powerful Geography Approach in a College-Level Data Science Curriculum in Singapore' - in response to an invitation from the Co-Director of the National Center for Research in Geography Education, USA - and a paper read at Interdisciplinary Perspectives: Bridging Sociological Studies in the Digital Age, hosted by the Department of Digital Humanities, King’s College London.
Kenneth is therefore recognised as a thought leader in the affordances for learning of Artificial Intelligence and Data Science.
As further examples in 2024, he was invited to UNESCO's flagship event Digital Learning Week in Paris in September, and to 'AI Policy and Education Futures' at the University of Sydney in July. He is a member of the Digital Education and Skills Thematic Working Group within the EU Horizon Project INPACE – Indo-Pacific-European Hub for Digital Partnerships, and also part of a five-member team nominated to represent the National Institute of Education at the Asia-Europe Foundation Classroom Network, which was themed on 'Learning about AI and learning with AI'.
Kenneth was one of only six members invited to the expert panel at 'Empowering Minds: A Round Table on Generative AI and Education in Asia-Pacific' organized by the UNESCO Multisectoral Regional Office in Bangkok (UNESCO Bangkok), in collaboration with The Southeast Asian Ministers of Education Organization (SEAMEO), November 2023.
In September 2023, his team was identified by UNESCO to share their work on 'Exploring the affordances of generative AI for meaningful teaching and learning in Singapore tertiary education' as part of UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of generative AI for education, session on ‘Preparing students and teachers for responsible use of AI', September 2023 in Paris. Within the same month, Kenneth was invited by the World Bank to participate in the Members' Day of the mEducation Alliance, in discussions on the sustainable use of culturally appropriate technologies in low-resource contexts of learning. The meeting was held at the headquarters of the World Bank in Washington DC.
Also in 2023, Kenneth's team was invited by UNESCO to share their work on Learning at the intersection of AI, physiology, EEG, our environment and well-being (the Life2Well Project) as part of UNESCO's inaugural online interactive learning webinar, for the benefit of its global network of education stakeholders: ESD-Net 2030. He is one of about a dozen people worldwide to have been invited by UNESCO as a member of the organization's inaugural Symposium on the Future of Education for Sustainable Development (Asian case study), 2016 - 2017. In recognition of his expertise in the mediation between maker culture and learning, Kenneth was invited by UNESCO as a Plenary Speaker at the 2016 conference of the Asia-Pacific Programme for Educational Innovation and Development.
In 2023, Kenneth embarked on a collaboration as Co-Principal Investigator with Dr Ng Lee Luan of the University of Malaya on a project investigating Generative Artificial Intelligence (AI) in language learning, under the auspices of the Presidents’ Forum of Southeast and South Asia and Taiwan Universities (SATU) Joint Research Scheme 2023.
In 2022, he was invited to speak as part of the programme 'Transforming Higher Education Leaders through Effective Policy Reforms', organised by the Executive Education department of the Lee Kuan Yew School of Public Policy, National University of Singapore; and at a symposium themed on 'Future Directions of Learning Sciences: AI, Brain and Education' hosted by Seoul National University.
Kenneth sits on the Editorial Board of 'Computers and Education Open', which is the Gold Open Access companion journal to the Elsevier publication 'Computers and Education'.
Kenneth and his team developed a response to COVID-19: the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project. SORBET was featured in the Project Showcase of the conference of the Immersive Learning Research Network in June 2020.
Kenneth was Lead Editor of a Special Issue of the British Journal of Educational Technology themed on Augmented Reality (AR), published in 2020. His work in AR complements a field-based inquiry curriculum his team had earlier designed using open-source hardware and software, which they call Maker Motes. In 2016 he and his team embarked on translating the approach to peri-urban schools in the ASEAN region. Kenneth edited a book titled 'Landscapes of participatory making, modding and hacking: maker culture and makerspaces'; which was published in 2017, alongside a second title in 2018, namely 'A guide to developing digital games for early grade literacy for developing countries' (the latter commissioned by Digital Learning for Development and All Children Reading). In 2023, in partnership with the School of Social Sciences, NTU, he successfully co-supervised an undergraduate Final Year Project by Tan Yi Hong titled '“They are just 2D pixels” Understanding the Motivation behind Gacha Gamers'. The latter was Highly Commended in the Psychology category of the Global Undergraduate Awards 2023.
Kenneth conceptualised the Six Learnings framework of curriculum design for virtual worlds and immersive environments. The framework has been scaled and translated to a variety of learning contexts, spanning from Upper Primary to Undergraduate levels. His work on a theory of learning around the notion of Disciplinary Intuitions is elaborated on in a book published in 2015 by Springer; the book is indexed by Scopus.
Kenneth has extensive experience in curriculum design, teaching and training in various contexts, and designing research interventions around the investigation of new media literacies.
In recognition of the quality of his research and the scalability of his practice, his work was chosen as one of only five Research With Impact case studies for the National Institute of Education's Office of Education Research / Office of Strategic Planning and Academic Quality 'Research Excellence Report' in 2017.
Dr Lim holds Patent 124317 from the Registry of Patents, Singapore for the multi-player handheld game EcoRangers®.
Kenneth's Google Scholar profile
Kenneth's ORCID profile
Kenneth's areas of expertise are the affordances for learning of neuroergonomics, Augmented Reality / Virtual Reality and Game-Based Learning, Artificial intelligence, Data science, and the Internet of Things. He is particularly interested in the design of learning environments which surface the intuitions of novices from phenomenological perspectives.
- Designing for greater authenticity in Geographical Investigations (GI) through local microclimate studies with the Internet of Things (IoT) and open-source environmental sensors
- Designing for the nurturing of new norms of social responsibility with the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project
- Orchestrating the trajectories of Student-Generated Ideas (SGIs) through teacher-student discourses
- Helping students learn coding with automatic feedback and analytics
- Translating the use of inquiry-based approaches to investigating real-world phenomena using the Internet of Things and Data Science
Fellowships & Other Recognition
Kenneth's early work on the affordances for learning of the paradigm of spatial computing advanced by the Apple Vision Pro was recognised when he was featured on national broadcast television in April 2024.
Invited to 'AI Policy and Education Futures' at the University of Sydney, June 2024.
Nominated as part of a five-member team representing the National Institute of Education at the Asia-Europe Foundation Classroom Network 2024, themed on 'Learning about AI and learning with AI'.
One of only six members invited to the expert panel at 'Empowering Minds: A Round Table on Generative AI and Education in Asia-Pacific' organized by the UNESCO Multisectoral Regional Office in Bangkok (UNESCO Bangkok), in collaboration with The Southeast Asian Ministers of Education Organization (SEAMEO), November 2023.
Identified by UNESCO to share his team's work on 'Exploring the affordances of generative AI for meaningful teaching and learning in Singapore tertiary education' as part of UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of generative AI for education, session on ‘Preparing students and teachers for responsible use of AI', September 2023 in Paris.
Invited by the World Bank to participate in the Members' Day of the mEducation Alliance, in discussions on the sustainable use of culturally appropriate technologies in low-resource contexts of learning. The meeting was held at the headquarters of the World Bank, September 2023 in Washington DC.
Also in 2023, invited by UNESCO to share his team's work on Learning at the intersection of AI, physiology, EEG, our environment and well-being (the Life2Well Project) as part of UNESCO's inaugural online interactive learning webinar, for the benefit of its global network of education stakeholders: ESD-Net 2030.
One of about a dozen people worldwide to have been invited by UNESCO as a member of the organization's inaugural Symposium on the Future of Education for Sustainable Development (Asian case study), 2016 - 2017.
Invited by UNESCO as a Plenary Speaker at the 2016 conference of the Asia-Pacific Programme for Educational Innovation and Development.
Invited to 'AI Policy and Education Futures' at the University of Sydney, June 2024.
Nominated as part of a five-member team representing the National Institute of Education at the Asia-Europe Foundation Classroom Network 2024, themed on 'Learning about AI and learning with AI'.
One of only six members invited to the expert panel at 'Empowering Minds: A Round Table on Generative AI and Education in Asia-Pacific' organized by the UNESCO Multisectoral Regional Office in Bangkok (UNESCO Bangkok), in collaboration with The Southeast Asian Ministers of Education Organization (SEAMEO), November 2023.
Identified by UNESCO to share his team's work on 'Exploring the affordances of generative AI for meaningful teaching and learning in Singapore tertiary education' as part of UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of generative AI for education, session on ‘Preparing students and teachers for responsible use of AI', September 2023 in Paris.
Invited by the World Bank to participate in the Members' Day of the mEducation Alliance, in discussions on the sustainable use of culturally appropriate technologies in low-resource contexts of learning. The meeting was held at the headquarters of the World Bank, September 2023 in Washington DC.
Also in 2023, invited by UNESCO to share his team's work on Learning at the intersection of AI, physiology, EEG, our environment and well-being (the Life2Well Project) as part of UNESCO's inaugural online interactive learning webinar, for the benefit of its global network of education stakeholders: ESD-Net 2030.
One of about a dozen people worldwide to have been invited by UNESCO as a member of the organization's inaugural Symposium on the Future of Education for Sustainable Development (Asian case study), 2016 - 2017.
Invited by UNESCO as a Plenary Speaker at the 2016 conference of the Asia-Pacific Programme for Educational Innovation and Development.
Courses Taught
NTU General Elective AGE08D Designing Learning Environments with the Internet of Things
Supervision of PhD Students
Koh Hon Jia: A study of the development of interest in learning in a maker-centered learning environment through the lens of Cultural Historical Activity Theory (2015 - 2021)