DSpace Collection:
https://hdl.handle.net/10356/79111
2024-03-28T08:49:44ZVisual plagiarism and a new framework to address localised opinions and perceptions in applied arts education
https://hdl.handle.net/10356/173911
Title: Visual plagiarism and a new framework to address localised opinions and perceptions in applied arts education
Authors: Winstanley, Lisa; Hodgkinson, Gary
Abstract: While extensive research has been conducted on text-based plagiarism in tertiary education, with corresponding clearly defined rules for avoidance, far less scholarly material exists concerning perceptions of visual plagiarism. Accordingly, this study investigates ethical considerations specific to applied arts education via three information-gathering focus groups and a subsequent online survey. The resulting qualitative data was analysed using Grounded Theory Methods and revealed significant discrepancies in knowledge. From this analysis, four broad experiential themes were identified: Local, Definition, Honesty, and Education (LDHE). Based on these findings and the underpinning literature, this paper puts forward a conceptual framework for addressing visual plagiarism. The LDHE framework was developed in direct response to the identified experiential themes and their respective concerns, thus providing art and design faculty with a foundational tool to generate and critically analyse pedagogies for preventing visual plagiarism in the context of applied arts tertiary education.2023-01-01T00:00:00ZPericles, Prince of Tyre: transforming a Shakespeare play for gamified experience
https://hdl.handle.net/10356/173831
Title: Pericles, Prince of Tyre: transforming a Shakespeare play for gamified experience
Authors: Rall, Hannes; Harper, Emma
Abstract: This paper is rooted in an exploration of an ongoing research project to produce a VR game based on Shakespeare’s lesser-known romance Pericles, Prince of Tyre. We argue that the play, a maritime travelogue recounting the story of a family separated at sea and brought together again by fate, is well suited for the demands of gamification, offering rich potential for first-person problem-solving, self-discovery, and world exploration. While its episodic nature, diversity of settings, and unexpected narrative trajectory have challenged those wishing to present the play on the traditional stage, we demonstrate how approaching the text through the lens of immersive gamified media offers the opportunity to re-evaluate and reconsider the “flawed” perception of the text. The paper takes our project as a case study to outline how we approached the process of adapting the original play for gamification, framing our project within the broader context of both game adaptations of Shakespeare’s other works and previous creative, experimental adaptations of Pericles. In particular, we highlight how our practice-led research approach and partnership between animators, technical developers, and researchers at Nanyang Technological University, Singapore, and leading Shakespeare scholars associated with The Shakespeare Institute at the University of Birmingham, UK, brings together creative production, technical development, and academic research to create an experience that is both entertaining and offers an innovative interrogation of Shakespeare’s original plot and language. We hope the discussion offers valuable insight into both novel approaches to the adaptation of Shakespeare’s works and the gamification of classic texts more broadly.2023-01-01T00:00:00ZMorpho-chemical characterization of individual ancient starches retrieved on ground stone tools from Palaeolithic sites in the Pontic steppe
https://hdl.handle.net/10356/173775
Title: Morpho-chemical characterization of individual ancient starches retrieved on ground stone tools from Palaeolithic sites in the Pontic steppe
Authors: Birarda, G.; Badetti, E.; Cagnato, C.; Sorrentino, G.; Pantyukhina, I.; Stani, C.; Zilio, S. Dal; Khlopachev, G.; Covalenco, S.; Obadǎ, T.; Skakun, N.; Sinitsyn, A.; Terekhina, V.; Marcomini, A.; Lubritto, C.; Cefarin, N.; Vaccari, L.; Longo, Laura
Abstract: Despite the extensive literature on the retrieval of digestible starches from archaeological contexts, there are still significant concerns regarding their genuine origin and durability. Here, we propose a multi-analytical strategy to identify the authenticity of ancient starches retrieved from macrolithic tools excavated at Upper Paleolithic sites in the Pontic steppe. This strategy integrates the morphological discrimination of starches through optical microscopy and scanning electron microscopy with single starch chemo-profiling using Fourier transform infrared imaging and microscopy. We obtained evidence of aging and biomineralization in the use-related starches from Palaeolithic sites, providing a methodology to establish their ancient origin, assess their preservation status, and attempt their identification. The pivotal application of this multidisciplinar approach demonstrates that the macrolithic tools, from which starches were dislodged, were used for food-processing across the Pontic Steppe around 40,000 years ago during the earliest colonization of Eurasia by Homo sapiens.2023-01-01T00:00:00ZOf haunted spaces: artistic research in filmmaking
https://hdl.handle.net/10356/172368
Title: Of haunted spaces: artistic research in filmmaking
Authors: Raidel, Ella
Abstract: Of Haunted Spaces is an art-based research project focusing on Chinese ghost cities. This exposition follows the making of an essay film that combines acting and documenting to indicate the phantasmatic aspect of global capitalism. In China, the need to maintain and boost economic growth through surplus production results in more cities being built than are needed. This exposition investigates how global capitalism is affecting and haunting living conditions today. Urban spaces, which were once a grandiose vision for boosting prosperity through collective fantasy, have now become exhausted and empty sites. Ella Raidel develops a performative documentary film to create a discursive space in which facts, analyses, commentaries, and references are woven into one narrative.2022-01-01T00:00:00Z