dc.contributor.authorWu, Q.
dc.contributor.authorMiao, C.
dc.contributor.authorTao, X.
dc.contributor.authorHelander, M. G.
dc.date.accessioned2013-07-25T04:19:59Z
dc.date.available2013-07-25T04:19:59Z
dc.date.copyright2012en_US
dc.date.issued2012
dc.identifier.citationWu, Q., Miao, C., Tao, X., & Helander, M. G. (2012). A curious companion for elderly gamers. 2012 Southeast Asian Network of Ergonomics Societies Conference (SEANES).en_US
dc.identifier.urihttp://hdl.handle.net/10220/12201
dc.description.abstractThe rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly - Chinese Water Painting - we propose a curious companion for the elderly. The curious mechanism of the artificial companion is developed based on Berlyne's model of curiosity. The implementation considers three needs of the elderly: the smoothness of game playing, the entertainment, and the caring for the elderly. A preliminary study suggests a wide range acceptance of the curious companion.en_US
dc.language.isoenen_US
dc.rights© 2012 IEEE.en_US
dc.titleA curious companion for elderly gamersen_US
dc.typeConference Paper
dc.contributor.conferenceSoutheast Asian Network of Ergonomics Societies Conference (2012 : Langkawi, Kedah, Malaysia)en_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.contributor.schoolSchool of Mechanical and Aerospace Engineeringen_US
dc.identifier.doihttp://dx.doi.org/10.1109/SEANES.2012.6299597


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