dc.contributor.authorPe-Than, Ei Pa Pa
dc.contributor.authorGoh, Dion Hoe-Lian
dc.contributor.authorLee, Chei Sian
dc.date.accessioned2014-09-22T09:08:25Z
dc.date.available2014-09-22T09:08:25Z
dc.date.copyright2014en_US
dc.date.issued2014
dc.identifier.citationPe-Than, E. P. P., Goh, D. H. L., & Lee, C. S. (2014). Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing. Computers in human behavior, 39, 88-99.en_US
dc.identifier.issn0747-5632en_US
dc.identifier.urihttp://hdl.handle.net/10220/20953
dc.description.abstractThe advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation in human computation. HCGs are different from games for pure entertainment which emphasize play and fun, rather than output generation. Therefore, research has yet to fully explore the factors underlying players’ perception of HCG enjoyment. In this paper, we study the influence of motivational needs satisfaction and perceived output quality on perceived HCG enjoyment using a survey (N = 205) of a location-based information sharing HCG called SPLASH, developed as part of our research. According to the results, perceived needs for autonomy, competence, and relatedness influence perceived enjoyment of HCGs, suggesting that HCGs that fulfill these three needs are more likely to be enjoyable, thereby encouraging players to make useful computations. The results also show that participants who perceive higher levels output relevancy report a greater level of enjoyment, indicating that HCGs that assist players in generating relevant outputs are more likely to be perceived as enjoyable.en_US
dc.format.extent33 p.en_US
dc.language.isoenen_US
dc.relation.ispartofseriesComputers in human behavioren_US
dc.rights© 2014 Elsevier Ltd. This is the author created version of a work that has been peer reviewed and accepted for publication by Computers in Human Behavior, Elsevier Ltd. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1016/j.chb.2014.06.023].en_US
dc.subjectDRNTU::Social sciences::Psychology::Motivation
dc.subjectDRNTU::Business::General::Social aspects
dc.subjectDRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications
dc.titleMaking work fun : investigating antecedents of perceived enjoyment in human computation games for information sharingen_US
dc.typeJournal Article
dc.contributor.schoolWee Kim Wee School of Communication and Informationen_US
dc.identifier.doihttp://dx.doi.org/10.1016/j.chb.2014.06.023
dc.description.versionAccepted versionen_US


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