dc.contributor.authorChib, Arul
dc.contributor.authorLwin, May Oo
dc.contributor.authorLee, Zhuomin
dc.contributor.authorNg, Victoria W.
dc.contributor.authorWong, Priscilla H. P.
dc.date.accessioned2015-12-02T07:06:27Z
dc.date.available2015-12-02T07:06:27Z
dc.date.issued2010
dc.identifier.citationChib, A. I., Lwin, M. O., Lee, Z., Ng, V. W., & Wong, P. H. P. (2010). Learning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTs. Knowledge Management & E-Learning: An International Journal, 2(2), 169-187.en_US
dc.identifier.urihttp://www.jourlib.org/paper/2097517#.Vl6TYtIrKUk
dc.identifier.urihttp://hdl.handle.net/10220/38895
dc.description.abstractThe objective of this study was to assess adolescents‘ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a gamebased HIV/AIDS intervention for adolescents. Amongst key findings, we found that Game Play led to changes in attitudes and intentionsen_US
dc.format.extent19 p.en_US
dc.language.isoenen_US
dc.relation.ispartofseriesKnowledge Management & E-Learning: An International Journalen_US
dc.rights© 2010 The Authors. This work is licensed under a Creative Commons Attribution 3.0 License.en_US
dc.subjectHIVen_US
dc.subjectAIDSen_US
dc.subjectHealth Communicationsen_US
dc.subjectInterventionen_US
dc.subjectGamesen_US
dc.titleLearning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTsen_US
dc.typeJournal Article
dc.contributor.schoolWee Kim Wee School of Communication and Informationen_US
dc.description.versionPublished versionen_US


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