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|Title:||Learning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTs||Authors:||Chib, Arul
Lwin, May Oo
Ng, Victoria W.
Wong, Priscilla H. P.
|Issue Date:||2010||Source:||Chib, A. I., Lwin, M. O., Lee, Z., Ng, V. W., & Wong, P. H. P. (2010). Learning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTs. Knowledge Management & E-Learning: An International Journal, 2(2), 169-187.||Series/Report no.:||Knowledge Management & E-Learning: An International Journal||Abstract:||The objective of this study was to assess adolescents‘ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a gamebased HIV/AIDS intervention for adolescents. Amongst key findings, we found that Game Play led to changes in attitudes and intentions||URI:||http://www.jourlib.org/paper/2097517#.Vl6TYtIrKUk
|Rights:||© 2010 The Authors. This work is licensed under a Creative Commons Attribution 3.0 License.||Fulltext Permission:||open||Fulltext Availability:||With Fulltext|
|Appears in Collections:||WKWSCI Journal Articles|
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