Aesthetic Experience and Acceptance of Human Computation Games
Goh, Dion Hoe-Lian
Vu, Adrian Wei Liang
Date of Issue2015
Wee Kim Wee School of Communication and Information
School of Information Systems, Singapore Management University, Singapore
Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.
Human computation games
Lecture Notes in Computer Science
© 2015 Springer International Publishing Switzerland. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer International Publishing Switzerland. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: http://dx.doi.org/10.1007/978-3-319-27974-9_28.