dc.contributor.authorWang, Xiaohui
dc.contributor.authorGoh, Dion Hoe-Lian
dc.contributor.authorLim, Ee-Peng
dc.contributor.authorVu, Adrian Wei Liang
dc.date.accessioned2016-05-03T09:04:02Z
dc.date.available2016-05-03T09:04:02Z
dc.date.issued2015
dc.identifier.citationWang, X., Goh, D. H. L., Lim, E. P., & Vu, A. W. L. (2015). Aesthetic Experience and Acceptance of Human Computation Games. Lecture Notes in Computer Science, 9469, 264-273.en_US
dc.identifier.isbn978-3-319-27974-9en_US
dc.identifier.urihttp://hdl.handle.net/10220/40476
dc.description.abstractHuman computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.en_US
dc.format.extent10 p.en_US
dc.language.isoenen_US
dc.publisherSpringer International Publishingen_US
dc.relation.ispartofseriesLecture Notes in Computer Science
dc.rights© 2015 Springer International Publishing Switzerland. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer International Publishing Switzerland. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: http://dx.doi.org/10.1007/978-3-319-27974-9_28.en_US
dc.subjectHuman computation gamesen_US
dc.subjectAesthetic experienceen_US
dc.subjectAcceptanceen_US
dc.titleAesthetic Experience and Acceptance of Human Computation Gamesen_US
dc.typeJournal Articleen_US
dc.contributor.schoolWee Kim Wee School of Communication and Informationen_US
dc.identifier.doihttp://dx.doi.org/10.1007/978-3-319-27974-9_28
dc.description.versionAccepted version
dc.contributor.organizationSchool of Information Systems, Singapore Management University, Singaporeen_US


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