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|Title:||Using Animation, Symbolism and Discovery to Convey a Global Social Issue||Authors:||Hodgkinson, Gray||Keywords:||Discovery
|Issue Date:||2013||Source:||Hodgkinson, G. (2013). Using Animation, Symbolism and Discovery to Convey a Global Social Issue. EdMedia 2013: World Conference on Educational Media and Technology, 1525-1529.||Series/Report no.:||Abstract:||Guided discovery is a key principle of constructivist learning. (Mayer 2004). The act of discovery creates an irrefutable physiological experience in the learner; an experience that reinforces an expectation for more discovery, creating a positive cycle of discover, learn, discover, and so on. (Hodgkinson 2008). This paper looks at story-telling using symbolism to generate the sense of discovery in the viewer. Using an animated movie to explore the global social issue of immigration, a range of techniques including metaphor and symbolism are used to generate discovery in the viewer, turning the viewer from a passive participant to an active participant. In doing so, this paper seeks to demonstrate that any potentially passive situation can be turned around into a discovery-filled cognitively engaging activity.||URI:||https://hdl.handle.net/10356/85551
|ISBN:||978-1-939797-03-2||Rights:||© 2013 Association for the Advancement of Computing in Education (AACE). This is the author created version of a work that has been peer reviewed and accepted for publication by EdMedia 2013: World Conference on Educational Media and Technology, Association for the Advancement of Computing in Education. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [https://www.learntechlib.org/p/112162/].||metadata.item.grantfulltext:||open||metadata.item.fulltext:||With Fulltext|
|Appears in Collections:||ADM Conference Papers|
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