High performance city rendering in Vulkan
Date of Issue2018
SIGGRAPH Asia 2018 Posters
School of Computer Science and Engineering
City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the latest generation of graphics API. Our result presents a high performance rendering of a city with streaming textures after CPU and GPU culling.
© 2018 The Author(s). All rights reserved. This paper was published by ACM in SIGGRAPH Asia 2018 Posters and is made available with permission of The Author(s).