dc.contributor.authorDecraene, James
dc.contributor.authorLow, Malcolm Yoke Hean
dc.contributor.authorHingston, P.
dc.date.accessioned2011-10-11T09:03:33Z
dc.date.available2011-10-11T09:03:33Z
dc.date.copyright2011en_US
dc.date.issued2011
dc.identifier.citationDecraene, J., Low, M. Y. H. & Hingston, P. (2011). Evolving Tactical Plans for Strategy Games using Automated Red Teaming. Paper presented at the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2011).en_US
dc.identifier.urihttp://hdl.handle.net/10220/7229
dc.description.abstractWe examine Automated Red Teaming (ART) as a means to evolve tactical plans for strategy games. ART is a computational technique which has been employed by the defence community to uncover vulnerabilities of operational plans. In typical ART experiments, agent-based simulations of military scenarios are repeatedly and automatically generated, varied and executed. Evolutionary Computation techniques are utilized to drive the exploration of simulation models to exhibit pre-specified and desired behaviour (e.g., evolve the adversary to best defeat defensive tactics). We suggest that ART is a suitable technique to assist the difficult development of challenging adversary strategies for games. To support this suggestion, we conduct and present an example ART experiment in which an urban operation scenario is considered. In this experiment, the tactical plan of the Red Team is evolved to best defeat a defensive Blue Team protecting a key position. The results present unexpected and interesting outcomes which support the suitability of ART to generate complex and stimulating tactical plans for games.en_US
dc.format.extent8 p.en_US
dc.language.isoenen_US
dc.rights© 2011 GSTF & CGATen_US
dc.subjectDRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
dc.titleEvolving tactical plans for strategy games using automated red teamingen_US
dc.typeConference Paper
dc.contributor.conferenceAnnual International Conference on Computer Games, Multimedia and Allied Technology (4th : 2011)en_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.versionAccepted versionen_US
dc.contributor.organizationDefence Research and Technology Office, MINDEFen_US
dc.identifier.rims158528


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