dc.contributor.authorGoh, Dion Hoe-Lian
dc.contributor.authorLee, Chei Sian
dc.contributor.authorChua, Alton Yeow Kuan
dc.contributor.authorRazikin, Khasfariyati
dc.contributor.authorTan, Keng-Tiong
dc.identifier.citationGoh, D. H. L., Lee, C. S., Chua, A. Y. K., Razikin, K., & Tan, K. T. (2011). SPLASH: Blending gaming and content sharing in a location-based mobile application. Lecture Notes in Computer Science, 6984, 328-331.en_US
dc.description.abstractIn this demonstration, we introduce SPLASH ( Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based content as a byproduct of gameplay. The entertainment derived from gameplay is harnessed to motivate users to contribute content. A detailed description of the features in SPLASH and its distinctive characteristics will also be presented.en_US
dc.relation.ispartofseriesLecture notes in computer scienceen_US
dc.rights© 2011 Springer Berlin Heidelberg. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1007/978-3-642-24704-0_41].en_US
dc.subjectDRNTU::Library and information science::General
dc.titleSPLASH : blending gaming and content sharing in a location-based mobile applicationen_US
dc.typeJournal Article
dc.contributor.schoolWee Kim Wee School of Communication and Informationen_US
dc.description.versionAccepted versionen_US

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