Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/101524
Title: | Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility | Authors: | Lee, Kwan Min Jung, Younbo Li, Koay Jing Ng, Janissa Sihui Wong, Gladys Li Chieh |
Keywords: | DRNTU::Social sciences::Communication::Audience research DRNTU::Social sciences::Mass media::Alternative media DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences |
Issue Date: | 2009 | Source: | Jung, Y., Koay, J. L., Ng., J. S., Wong, G. L. C., & Lee, K. M. (2009). Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility. Proceedings of the 6th Australasian Conference on Interactive Entertainment 2009 (IE 2009), Australia. | Conference: | Sixth Australasian Conference on Interactive Entertainment (IE 2009): 2009 : Sydney, Australia | Abstract: | In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. Forty five residents aged between 56 and 92 years old participated in the longitudinal field experiment. Results showed that playing Wii games had a positive impact on the overall well-being of the elderly, compared to a control group that played traditional board games. Implications for future applications of Wii in interventions for the elderly are discussed. | URI: | https://hdl.handle.net/10356/101524 http://hdl.handle.net/10220/18214 |
DOI: | 10.1145/1746050.1746055 | Schools: | Wee Kim Wee School of Communication and Information | Organisations: | National Research Foundation of Korea | Rights: | © 2009 ACM. This is the author created version of a work that has been peer reviewed and accepted for publication by Proceedings of the Sixth Australasian Conference on Interactive Entertainment, ACM. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [DOI:http://dx.doi.org/10.1145/1746050.1746055]. | Fulltext Permission: | open | Fulltext Availability: | With Fulltext |
Appears in Collections: | WKWSCI Conference Papers |
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File | Description | Size | Format | |
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manuscript_final_elderly_videogame_jungetal2009.pdf | 147.35 kB | Adobe PDF | ![]() View/Open |
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