Please use this identifier to cite or link to this item:
Title: High performance city rendering in Vulkan
Authors: Zhang, Alex
Chen, Kan
Johan, Henry
Erdt, Marius
Keywords: Massive Rendering
Texture Streaming
Social sciences::Geography
Issue Date: 2018
Source: Zhang, A., Chen, K., Johan, H., & Erdt, M. (2018). High performance city rendering in Vulkan. SIGGRAPH Asia 2018 Posters. doi:10.1145/3283289.3283342
Abstract: City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the latest generation of graphics API. Our result presents a high performance rendering of a city with streaming textures after CPU and GPU culling.
DOI: 10.1145/3283289.3283342
Rights: © 2018 The Author(s). All rights reserved. This paper was published by ACM in SIGGRAPH Asia 2018 Posters and is made available with permission of The Author(s).
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:Fraunhofer Singapore Conference Papers
SCSE Conference Papers

Files in This Item:
File Description SizeFormat 
High performance city rendering in Vulkan.pdf2.4 MBAdobe PDFThumbnail

Page view(s)

Updated on Jan 16, 2021

Download(s) 50

Updated on Jan 16, 2021

Google ScholarTM




Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.