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dc.contributor.authorZhang, Alexen
dc.contributor.authorChen, Kanen
dc.contributor.authorJohan, Henryen
dc.contributor.authorErdt, Mariusen
dc.identifier.citationZhang, A., Chen, K., Johan, H., & Erdt, M. (2018). High performance city rendering in Vulkan. SIGGRAPH Asia 2018 Posters. doi:10.1145/3283289.3283342en
dc.description.abstractCity scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the latest generation of graphics API. Our result presents a high performance rendering of a city with streaming textures after CPU and GPU culling.en
dc.description.sponsorshipNRF (Natl Research Foundation, S’pore)en
dc.format.extent2 p.en
dc.rights© 2018 The Author(s). All rights reserved. This paper was published by ACM in SIGGRAPH Asia 2018 Posters and is made available with permission of The Author(s).en
dc.subjectMassive Renderingen
dc.subjectTexture Streamingen
dc.subjectSocial sciences::Geographyen
dc.titleHigh performance city rendering in Vulkanen
dc.typeConference Paperen
dc.contributor.schoolSchool of Computer Science and Engineeringen
dc.contributor.conferenceSIGGRAPH Asia 2018 Postersen
dc.description.versionAccepted versionen
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