Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/106204
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dc.contributor.authorLindborg, PerMagnusen
dc.contributor.authorLiu, David Yuningen
dc.date.accessioned2015-07-09T03:52:01Zen
dc.date.accessioned2019-12-06T22:06:23Z-
dc.date.available2015-07-09T03:52:01Zen
dc.date.available2019-12-06T22:06:23Z-
dc.date.copyright2015en
dc.date.issued2015en
dc.identifier.citationLindborg, P., & Liu, D. Y. (2015). Locust Wrath: an iOS audience participatory auditory display. Proceedings of the 21th International Conference on Auditory Display (ICAD 2015), 125-132.en
dc.identifier.urihttps://hdl.handle.net/10356/106204-
dc.description.abstractMobile devices have been used in soundscape installations and performances over the past decade or longer, often to emphasize social interaction. Multichannel sonification has been found to successfully represent data describing kinematic phenomena. However, there are few if any examples where these two approaches are combined. The Locust Wrath project has evolved in stages: first, as surround sonifications of climate data for a multimedia dance performance; then, as a frontal display sound installation and as material in a live performance of ‘musical’ interactive sonification; and recently, as an audience participator work. We developed a system for spatialized sonification of data using a server-client model with iOS devices. In two multimedia performances, the audience members’ iPhones were employed ad hoc to constitute a large auditory display. This paper describes the artistic background to the project, outlines the stages, and focuses on the design and implementation of the Locust Wrath client app.en
dc.description.sponsorshipMOE (Min. of Education, S’pore)en
dc.format.extentp. 125-132en
dc.language.isoenen
dc.rightsThis work is licensed under Creative Commons Attribution – Non Commercial 4.0 International License. The full terms of the License are available at http://creativecommons.org/licenses/by-nc/4.0/en
dc.subjectDRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanitiesen
dc.subjectDRNTU::Visual arts and music::Performing artsen
dc.subjectDRNTU::Engineering::Computer science and engineeringen
dc.subjectDRNTU::Visual arts and music::Music::Danceen
dc.subjectDRNTU::Visual arts and music::Musicen
dc.subjectDRNTU::Science::Physics::Acousticsen
dc.subjectDRNTU::Engineering::Computer science and engineering::Computer applicationsen
dc.titleLocust Wrath: an iOS audience participatory auditory displayen
dc.typeConference Paperen
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen
dc.contributor.schoolSchool of Art, Design and Mediaen
dc.contributor.conferenceProceedings of the 21th International Conference on Auditory Display (ICAD 2015)en
dc.description.versionPublished versionen
dc.identifier.urlhttp://iem.kug.ac.at/icad15/en
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