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https://hdl.handle.net/10356/106204
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DC Field | Value | Language |
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dc.contributor.author | Lindborg, PerMagnus | en |
dc.contributor.author | Liu, David Yuning | en |
dc.date.accessioned | 2015-07-09T03:52:01Z | en |
dc.date.accessioned | 2019-12-06T22:06:23Z | - |
dc.date.available | 2015-07-09T03:52:01Z | en |
dc.date.available | 2019-12-06T22:06:23Z | - |
dc.date.copyright | 2015 | en |
dc.date.issued | 2015 | en |
dc.identifier.citation | Lindborg, P., & Liu, D. Y. (2015). Locust Wrath: an iOS audience participatory auditory display. Proceedings of the 21th International Conference on Auditory Display (ICAD 2015), 125-132. | en |
dc.identifier.uri | https://hdl.handle.net/10356/106204 | - |
dc.description.abstract | Mobile devices have been used in soundscape installations and performances over the past decade or longer, often to emphasize social interaction. Multichannel sonification has been found to successfully represent data describing kinematic phenomena. However, there are few if any examples where these two approaches are combined. The Locust Wrath project has evolved in stages: first, as surround sonifications of climate data for a multimedia dance performance; then, as a frontal display sound installation and as material in a live performance of ‘musical’ interactive sonification; and recently, as an audience participator work. We developed a system for spatialized sonification of data using a server-client model with iOS devices. In two multimedia performances, the audience members’ iPhones were employed ad hoc to constitute a large auditory display. This paper describes the artistic background to the project, outlines the stages, and focuses on the design and implementation of the Locust Wrath client app. | en |
dc.description.sponsorship | MOE (Min. of Education, S’pore) | en |
dc.format.extent | p. 125-132 | en |
dc.language.iso | en | en |
dc.rights | This work is licensed under Creative Commons Attribution – Non Commercial 4.0 International License. The full terms of the License are available at http://creativecommons.org/licenses/by-nc/4.0/ | en |
dc.subject | DRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanities | en |
dc.subject | DRNTU::Visual arts and music::Performing arts | en |
dc.subject | DRNTU::Engineering::Computer science and engineering | en |
dc.subject | DRNTU::Visual arts and music::Music::Dance | en |
dc.subject | DRNTU::Visual arts and music::Music | en |
dc.subject | DRNTU::Science::Physics::Acoustics | en |
dc.subject | DRNTU::Engineering::Computer science and engineering::Computer applications | en |
dc.title | Locust Wrath: an iOS audience participatory auditory display | en |
dc.type | Conference Paper | en |
dc.contributor.school | School of Electrical and Electronic Engineering | en |
dc.contributor.school | School of Art, Design and Media | en |
dc.contributor.conference | Proceedings of the 21th International Conference on Auditory Display (ICAD 2015) | en |
dc.description.version | Published version | en |
dc.identifier.url | http://iem.kug.ac.at/icad15/ | en |
item.fulltext | With Fulltext | - |
item.grantfulltext | open | - |
Appears in Collections: | ADM Conference Papers |
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File | Description | Size | Format | |
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Lindborg+Liu.2015.ICAD.LWiOS.pdf | 1.55 MB | Adobe PDF | View/Open |
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