Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/106205
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dc.contributor.authorGoh, Dion Hoe-Lianen
dc.contributor.authorLee, Chei Sianen
dc.contributor.authorChua, Alton Yeow Kuanen
dc.date.accessioned2015-07-09T03:38:24Zen
dc.date.accessioned2019-12-06T22:06:24Z-
dc.date.available2015-07-09T03:38:24Zen
dc.date.available2019-12-06T22:06:24Z-
dc.date.copyright2012en
dc.date.issued2012en
dc.identifier.citationGoh, D. H.-L., Lee, C. S., & Chua, A. Y. K. (2012). Playing games with information: investigating perceptions of a mobile content sharing game. Journal of Digital Information Management, 10(1), 10-19.en
dc.identifier.issn0972-7272en
dc.identifier.urihttps://hdl.handle.net/10356/106205-
dc.description.abstractWe introduce Indagator (Latin for explorer), an application which incorporates multiplayer, pervasive gaming elements into mobile content sharing. Indagator allows users to annotate real world locations with multimedia content, and concurrently, provides opportunities for play through engaging interactive game elements. A study of Indagator was conducted to obtain usability feedback, and to examine the impact of the usability of its content sharing and gaming features on participants’ intention to use it. Participants used the software to complete a set of tasks and subsequently completed a questionnaire and attended an interview, both of which were to elicit their opinions on the usability of the system. Participants felt that the features in Indagator were able to support the objectives of content sharing and gaming, and that idea of gaming could be a motivator for content sharing. In terms of intention to use, usability of Indagator’s gaming features emerged as significant predictors.en
dc.language.isoenen
dc.relation.ispartofseriesJournal of Digital Information Managementen
dc.rights© 2012 Digital Information Research Foundation. This paper was published in Journal of Digital Information Management and is made available as an electronic reprint (preprint) with permission of Digital Information Research Foundation. The published version is available at: [http://www.dirf.org/jdim/v10i1.asp]. One print or electronic copy may be made for personal use only. Systematic or multiple reproduction, distribution to multiple locations via electronic or other means, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper is prohibited and is subject to penalties under law.en
dc.subjectDRNTU::Social sciences::Communicationen
dc.titlePlaying games with information: investigating perceptions of a mobile content sharing gameen
dc.typeJournal Articleen
dc.contributor.schoolWee Kim Wee School of Communication and Informationen
dc.description.versionPublished versionen
dc.identifier.urlhttp://www.dirf.org/jdim/v10i1.aspen
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