Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/137835
Title: | TimeOut | Authors: | Lee, Christopher Zheng Yang | Keywords: | Visual arts and music::Animation | Issue Date: | 2020 | Publisher: | Nanyang Technological University | Abstract: | This thesis aims to analyze the narrative and technical core concepts of the game, TimeOut. The research focuses on social disparities in societies and the development of the visual environment that helps depicts these disparities. This study also breaks down the technicalities between the making of a pixel art 3D environment and the aesthetics behind game development. | URI: | https://hdl.handle.net/10356/137835 | Schools: | School of Art, Design and Media | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | ADM Student Reports (FYP/IA/PA/PI) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
ADM16.20.U1630229E.pdf Restricted Access | TimeOut_Report | 58.99 MB | Adobe PDF | View/Open |
Office#.jpg Restricted Access | Office | 1.63 MB | JPEG | View/Open |
Slums#.jpg Restricted Access | Slums | 2.4 MB | JPEG | View/Open |
TimeOut#.jpg Restricted Access | TimeOut Poster | 1.79 MB | JPEG | View/Open |
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