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https://hdl.handle.net/10356/137912
Title: | Real-time strategy game using unity3D | Authors: | Tan, Bronson Jun Kai | Keywords: | Engineering::Computer science and engineering | Issue Date: | 2020 | Publisher: | Nanyang Technological University | Project: | SCSE19-0238 | Abstract: | This report presents the development progress and results of the creation of a real-time strategy (RTS) game using Unity3D game engine. The game is a cel-shaded monster collecting RTS game – Summon & Fusion, that features players to control and battle with captured monsters in real-time. The project attempts to explore the possibilities of personal development gained by playing an RTS game. The game aims to build a high attachment with players to incentivize players to play via raising the monsters that the players collect. The game employs RGP-style stat-based gameplay and incorporates game mechanics from Multiplayer Online Battle Arenas games such as DotA 2 and Monster Capturing games such as Pokemon. The project uses a game design document to approach the software design of the game and implements the Entity-Component Paradigm approach to the programming of the game. GameObject and Components were developed separately and then wired together to form the game. The game is at a demonstrable stage, consisting of a start state and an end goal with 15 minutes worth of gameplay. Inter-component communication implications experienced by the author as an inexperience developer are then discussed for potential applications to improve the game demo. | URI: | https://hdl.handle.net/10356/137912 | Schools: | School of Computer Science and Engineering | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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File | Description | Size | Format | |
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FYP Report.pdf Restricted Access | 3.34 MB | Adobe PDF | View/Open |
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