Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/138141
Title: | Non-repetitive gaming experience as a curriculum design problem | Authors: | Quek, Yufei | Keywords: | Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling |
Issue Date: | 2020 | Publisher: | Nanyang Technological University | Project: | #SCSE19-0456 | Abstract: | In this project I seek to investigate problems where the distributions of trajectories of an agent through the environment is to be optimized, as opposed to optimizing for an end state. As part of this effort I developed an environment modelling a simulated player at a Lottery Game in a casino. A Drama Manager is able to take certain actions which affects the environment and thus indirectly affect the player’s experience. By formulating the player’s experience – trajectory, or sequence of states – through the lottery game as a Markov Decision Problem, we have a well-studied framework on which existing algorithms can be applied to solve. Concurrently with the environment development, I built a Drama Manager that learns to solve the environment as a proof of concept. The complexity of the environment and the Drama Manager are increased concurrently, arriving at a complex stochastic environment that supports trajectory-based learning approaches and provides conflicting optimization goals. Correspondingly, the Drama Manager is able to make progress towards solving the final form of the environment. | URI: | https://hdl.handle.net/10356/138141 | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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File | Description | Size | Format | |
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FYP #SCSE19-0456 Quek Yufei U1622803H - amended.pdf Restricted Access | 1.45 MB | Adobe PDF | View/Open |
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