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Title: Dota2 pre-game prediction
Authors: Wu, Hao
Keywords: Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Issue Date: 2020
Publisher: Nanyang Technological University
Project: SCSE19-0139
Abstract: Dota2 is a very popular Multiplayer Online Battle Arena (MOBA) game. This project aimed to use only Dota2 pre-game data, which is essentially the hero draft picked by the two teams, to predict the game result and the game duration using Deep Learning. Dota2 match data were collected through a third-party Application Programming Interface (API) and 181,717 matches were collected from 18 Jan 2020 to 26 Feb 2020. Data analysis was then conducted to investigate the influence of hero draft on game result and duration and feature engineering was also carried out to extract new features. Three models were built and game result prediction achieved an accuracy of 60.1% while game duration prediction achieved an accuracy of 59.6%. Game result prediction accuracy could be further improved to 67% if only considering predicted win rate above 60%, which makes more sense.
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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