Please use this identifier to cite or link to this item:
Title: Gamification of learning for cyber security
Authors: Tiong, Alex Jia Hui
Keywords: Engineering::Computer science and engineering::Software::Software engineering
Issue Date: 2020
Publisher: Nanyang Technological University
Project: SCSE19-0031
Abstract: Advancement in technology has overall increase the quality of life with the convenience it brings, but it also exposes the vulnerability of the network to it users. This project aims to generate awareness and enrich the younger generation learning experience by developing an 2D Role Playing Game (RPG). The RPG game intends to provide intuitive and interactive user interface to display information related to cyber security scenario and challenges which requires some cyber related information while delivering gameplay elements. Structuring a game around cyber related incident is a complicated task, due to the nature of how technical most incident is, which is why the scenario picked would not include Assemble language level, but mostly about conveying the message across. The project are divided into three main phases: i) browsing through past incident and figuring how it can be incorporated into an gaming aspect while retaining its message; ii) designing the backend which are the functional requirements of the application; iii) designing the frontend where the user is able to interact with the world and perform task. The application is developed with Agile Software Development and Observer Pattern to produce a flexible and extendable application.
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
  Restricted Access
1.73 MBAdobe PDFView/Open

Page view(s)

Updated on Feb 5, 2023

Download(s) 50

Updated on Feb 5, 2023

Google ScholarTM


Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.