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https://hdl.handle.net/10356/139774
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Chen, Vivian Hsueh Hua | en_US |
dc.contributor.author | Ong, Jeremy | en_US |
dc.date.accessioned | 2020-05-21T07:40:08Z | - |
dc.date.available | 2020-05-21T07:40:08Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | Chen, V. H. H., & Ong, J. (2018). The rationalization process of online game cheating behaviors. Information, Communication & Society, 21(2), 273-287. doi:10.1080/1369118x.2016.1271898 | en_US |
dc.identifier.issn | 1369-118X | en_US |
dc.identifier.uri | https://hdl.handle.net/10356/139774 | - |
dc.description.abstract | Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in this field is relatively scarce. The present study investigates a unique deviant behavior in online video gaming communities–game cheating–to further understand the scope of online deviant social behaviors. This paper aims to uncover how game players actively create and negotiate new meanings of game cheating in online games. Six focus groups were conducted to explore the rationalization process for engaging in game cheating among players of different online video games. It was discovered that elements of intentionality, utility, core gaming goals, evolving gaming norm, and social ties to gaming communities serve as important rationalizing process to justify game cheating behaviors. Through the discovery of these mental schemas for online game cheating, the paper discusses how online deviant behaviors are connected with social life online and form a unique online culture. | en_US |
dc.language.iso | en | en_US |
dc.relation.ispartof | Information Communication and Society | en_US |
dc.rights | © 2016 Informa UK Limited, trading as Taylor & Francis Group. All rights reserved. | en_US |
dc.subject | Social sciences::Communication | en_US |
dc.title | The rationalization process of online game cheating behaviors | en_US |
dc.type | Journal Article | en |
dc.contributor.school | Wee Kim Wee School of Communication and Information | en_US |
dc.identifier.doi | 10.1080/1369118X.2016.1271898 | - |
dc.identifier.scopus | 2-s2.0-85007489745 | - |
dc.identifier.issue | 2 | en_US |
dc.identifier.volume | 21 | en_US |
dc.identifier.spage | 273 | en_US |
dc.identifier.epage | 287 | en_US |
dc.subject.keywords | Game Cheating | en_US |
dc.subject.keywords | Online Deviant Behaviors | en_US |
item.grantfulltext | none | - |
item.fulltext | No Fulltext | - |
Appears in Collections: | WKWSCI Journal Articles |
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