Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/140329
Title: An interactive control architecture for interpersonal coordination in mirror game
Authors: Zhai, Chao
Chen, Michael Z. Q.
Alderisio, Francesco
Yu. Uteshev, Alexei
Di Bernardo, Mario
Keywords: Engineering::Electrical and electronic engineering
Issue Date: 2018
Source: Zhai, C., Chen, M. Z. Q., Alderisio, F., Yu. Uteshev, A., & Di Bernardo, M. (2018). An interactive control architecture for interpersonal coordination in mirror game. Control Engineering Practice, 80, 36-48. doi:10.1016/j.conengprac.2018.08.012
Journal: Control Engineering Practice
Abstract: In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data.
URI: https://hdl.handle.net/10356/140329
ISSN: 0967-0661
DOI: 10.1016/j.conengprac.2018.08.012
Rights: © 2018 Elsevier Ltd. All rights reserved.
Fulltext Permission: none
Fulltext Availability: No Fulltext
Appears in Collections:EEE Journal Articles

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