Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/140737
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dc.contributor.authorIrene Tee @ Zheng Jingyingen_US
dc.date.accessioned2020-06-01T13:29:28Z-
dc.date.available2020-06-01T13:29:28Z-
dc.date.issued2020-
dc.identifier.urihttps://hdl.handle.net/10356/140737-
dc.description.abstractCARL is a 2D side scroller made in Unity featuring rich graphics, quirky, diverse characters and a branching storyline based on the choices you make. In this paper, the morality system, branching emergent and embedded narratives, and visual design choices made by the team will be examined with reference to the successes and failures of the final product.en_US
dc.language.isoenen_US
dc.publisherNanyang Technological Universityen_US
dc.relationADM16.20.U1630357Gen_US
dc.subjectVisual arts and music::Mediaen_US
dc.subjectVisual arts and music::Animationen_US
dc.titleCarlen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorHans-Martin Rallen_US
dc.contributor.schoolSchool of Art, Design and Mediaen_US
dc.description.degreeBachelor of Fine Arts in Digital Animationen_US
dc.contributor.supervisoremailRall@ntu.edu.sgen_US
item.grantfulltextrestricted-
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Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)
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