Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/140739
Full metadata record
DC FieldValueLanguage
dc.contributor.authorLeng, Carol Jia Yinen_US
dc.date.accessioned2020-06-01T13:52:30Z-
dc.date.available2020-06-01T13:52:30Z-
dc.date.issued2020-
dc.identifier.urihttps://hdl.handle.net/10356/140739-
dc.description.abstractAlthough the market for motion capture has been growing steadily in the live-action CG and game industry, motion capture remains largely underused in stylised films due to the realistic nature of the data captured. This report will elaborate on the processes and workflow on breaking past these limitations to successfully incorporate motion capture into a semi-realistic, stylised 3D animation, such as UNEARTHLY.en_US
dc.language.isoenen_US
dc.publisherNanyang Technological Universityen_US
dc.subjectVisual arts and music::Animation::3Den_US
dc.titleUNEARTHLY : integrating motion capture into a stylised 3D filmen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorBernhard Johannes Schmitten_US
dc.contributor.schoolSchool of Art, Design and Mediaen_US
dc.description.degreeBachelor of Fine Arts in Digital Animationen_US
dc.contributor.supervisoremailbjschmitt@ntu.edu.sgen_US
item.grantfulltextrestricted-
item.fulltextWith Fulltext-
Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)
Files in This Item:
File Description SizeFormat 
ADM16.20.U1630137G.pdf
  Restricted Access
8.54 MBAdobe PDFView/Open

Page view(s)

190
Updated on Jan 30, 2023

Download(s)

1
Updated on Jan 30, 2023

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.