Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/144795
Title: Deep learning and computer chess (part 1)
Authors: Pereddy Vijai Krishna Reddy
Keywords: Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Issue Date: 2020
Publisher: Nanyang Technological University
Project: SCSE19-0592 
Abstract: In this paper, a supervised learning approach for training Artificial Neural Networks (ANNs) to evaluate chess positions has been implemented. The architecture used to build the ANN model is based on the architecture mentioned in (Matthew Lai, 2015) paper [1]. The methods that are implemented aim to train ANN architecture to understand chess moves and techniques in a manner similar to how chess grandmasters would. We collected over 17,00,000 different chess game positions played by highly skilled chess players. We then used the evaluation function of stockfish, one of the strongest existing chess engines, to label the games. We extracted the positions from the games using Forsyth-Edwards notation and stored them in 2 different files which are later used for training the model after preprocessing the data. The results show how simple Multilayer Perceptrons (MLPs) perform with varying depth of the network.
URI: https://hdl.handle.net/10356/144795
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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