Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/144946
Title: GPU-based multiple-choice scheme for mesh simplification
Authors: Koh, Naimin
Zhang, Wenjing
Zheng, Jianmin
Cai, Yiyu
Keywords: Engineering::Computer science and engineering
Issue Date: 2018
Source: Koh, N., Zhang, W., Zheng, J., & Cai, Y. (2018). GPU-based multiple-choice scheme for mesh simplification. Proceedings of Computer Graphics International 2018, 195-200. doi:10.1145/3208159.3208195
Abstract: This paper presents a novel GPU-based parallel algorithm to simplify triangular meshes. Existing GPU based methods usually produce simplified meshes with lower quality. This is generally because they put more emphasis on parallelism than mesh quality. After a thorough analysis of the existing methods, we propose a GPU based multiple-choice mechanism, which combines multiple-choice decimation and GPU-based parallel simplification, to balance the mesh quality and computational speed. As a result, our algorithm improves the quality of the simplified meshes and also achieves high speed-up provided by GPU. The experiments and the comparison with the prior art confirm the performance of the proposed algorithm.
URI: https://hdl.handle.net/10356/144946
ISBN: 978-1-4503-6401-0
DOI: 10.1145/3208159.3208195
Rights: © 2018 Association for Computing Machinery. All rights reserved. This paper was published in Proceedings of Computer Graphics International 2018 and is made available with permission of Association for Computing Machinery.
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Conference Papers

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