Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/145114
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dc.contributor.authorBisadi, Maryamen_US
dc.contributor.authorChua, Alton Yeow Kuanen_US
dc.contributor.authorLee, Chu Keongen_US
dc.date.accessioned2020-12-11T06:38:58Z-
dc.date.available2020-12-11T06:38:58Z-
dc.date.issued2013-
dc.identifier.citationBisadi, M., Chua, A. Y. K., & Lee, C. K. (2013). A digital game for international students' adjustment. Proceedings of the IADIS International Conference e-Learning 2013, 255-262.en_US
dc.identifier.isbn978-972-8939-88-5-
dc.identifier.urihttps://eric.ed.gov/?id=ED562359-
dc.identifier.urihttps://hdl.handle.net/10356/145114-
dc.description.abstractAlthough digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students' adjustment issues. For this reason, this paper endeavors to explore the use of a digital game in facilitating international students acquire adjustment-related information. Specifically, the objectives of this paper are twofold. One, it seeks to introduce a digital game called Digital Game for International Student Training (DGIST) which is intended to satisfy important aspects of international students' information needs through fun. Two, it seeks to perform a preliminary evaluation of DGIST in terms of its efficacy in helping international students acquire adjustment-related information through a before-and-after with control experimental design. A total of 80 participants were involved in the study. Despite a few shortcomings, the results for DGIST appeared to be promising. Statistical analyses confirmed that DGIST was more effective in helping students acquire adjustment-related information than the paper-based document. This paper concludes with some limitations and suggests a few areas for further research.en_US
dc.language.isoenen_US
dc.rights© 2013 IADIS. All rights reserved. This paper was published in Proceedings of the IADIS International Conference e-Learning 2013 and is made available with permission of IADIS.en_US
dc.subjectSocial sciences::Recreationen_US
dc.titleA digital game for international students' adjustmenten_US
dc.typeConference Paperen
dc.contributor.schoolWee Kim Wee School of Communication and Informationen_US
dc.contributor.conferenceIADIS International Conference e-Learning 2013en_US
dc.description.versionPublished versionen_US
dc.identifier.spage255en_US
dc.identifier.epage262en_US
dc.subject.keywordsInformation Needen_US
dc.subject.keywordsAdjustmenten_US
dc.citation.conferencelocationPrague, Czech Republicen_US
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item.grantfulltextopen-
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