Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/145490
Title: Use of web-based game in neonatal resuscitation - is it effective?
Authors: Yeo, Cheo Lian
Ho, Selina Kah Ying
Tagamolila, Vina Canlas
Arunachalam, Sridhar
Bharadwaj, Srabani Samanta
Poon, Woei Bing
Tan, Mary Grace
Edison, Priyantha Ebenezer
Yip, Wai Yan
Abdul Alim Abdul Haium
Jayagobi, Pooja Agarwal
Vora, Shrenik Jitendrakumar
Khurana, Simrita Kaur
Allen, John Carson
Lustestica, Ereno Imelda
Keywords: Science::Medicine
Issue Date: 2020
Source: Yeo, C. L., Ho, S. K. Y., Tagamolila, V. C., Arunachalam, S., Bharadwaj, S. S., Poon, W. B., . . . Lustestica, E. I. (2020). Use of web-based game in neonatal resuscitation - is it effective? BMC Medical Education, 20, 170-. doi:10.1186/s12909-020-02078-5
Journal: BMC Medical Education 
Abstract: Background: Knowledge and skills decline within months post simulation-based training in neonatal resuscitation. To empower ‘Millennial’ learners to take control of their own learning, a single-player, unguided web-based Neonatal Resuscitation Game was designed. The present study investigates the effectiveness of the game on retention of resuscitation knowledge and skills. Methods: The study evaluated 162 healthcare professionals who attended simulation-based training in neonatal resuscitation. Following standard simulation-based training, participants were assigned to either a gaming group (Gamers) with access to the web-based Neonatal Resuscitation Game or a control group (Controls) with no access to the game. Although Gamers were given access, game utilization was completely voluntary and at will. Some Gamers chose to utilize the web-based game (Players) and others did not (Non-players). Knowledge and skills in neonatal resuscitation were assessed upon completion of training and 6 months post-training using a multiple-choice question test and a manikin-based skills test. Changes in scores were compared statistically between Gamers vs Controls, Players vs Controls, and Players vs Controls + Non-players using two-sample t-tests. Results: At the final assessment, declines in knowledge scores were seen in all groups. Mean change from baseline in knowledge and skill performance scores at 6 months, adjusted for baseline skill performance and MCQ test scores, did not differ significantly between Players vs Controls and Players vs Controls + Non-players. Conclusion: The web-based game in its current format may not be effective in facilitating retention of knowledge and technical skills in neonatal resuscitation.
URI: https://hdl.handle.net/10356/145490
ISSN: 1472-6920
DOI: 10.1186/s12909-020-02078-5
Schools: Lee Kong Chian School of Medicine (LKCMedicine) 
Rights: © 2020 The Author(s). This article is licensed under a Creative Commons Attribution 4.0 International License,which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:LKCMedicine Journal Articles

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