Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/145734
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dc.contributor.authorLi, Jinhuien_US
dc.contributor.authorTheng, Yin-Lengen_US
dc.contributor.authorFoo, Schuberten_US
dc.date.accessioned2021-01-06T07:03:55Z-
dc.date.available2021-01-06T07:03:55Z-
dc.date.issued2020-
dc.identifier.citationLi, J., Theng, Y.-L., & Foo, S. (2020). Play mode effect of exergames on subthreshold depression older adults : a randomized pilot trial. Frontiers in Psychology, 11, 552416-. doi:10.3389/fpsyg.2020.552416en_US
dc.identifier.issn1664-1078en_US
dc.identifier.urihttps://hdl.handle.net/10356/145734-
dc.description.abstractBackground: Subthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames’ effects on subthreshold depression among older adults. Method: A between-group experiment was carried out to compare the effect of exergames with different play modes. Fifty-two Singaporean older adults with subthreshold depression were randomly assigned into two conditions, and performed either single-player or multiple-player Nintendo Wii Tennis exergames for 6 weeks, while the key variables of depression, social support and loneliness were measured at both pre- and post-study period. Results: Findings from path analysis suggested that older adults in multiple-player exergames experienced lower levels of loneliness, and further more reduction on subthreshold depression, when compared to those in single-player exergames. Although social support was not affected by play mode, the significant relationship among social support, loneliness, and depression was found in the context of exergaming. Conclusion: This study not only provides additional insight into a possible causal association lining play mode and health outcomes of exergames, but also opens the discussion of how to optimize antidepressive effect of exergames for older adults.en_US
dc.language.isoenen_US
dc.relation.ispartofFrontiers in Psychologyen_US
dc.rights© 2020 Li, Theng and Foo. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.en_US
dc.subjectSocial sciences::Psychologyen_US
dc.titlePlay mode effect of exergames on subthreshold depression older adults : a randomized pilot trialen_US
dc.typeJournal Articleen
dc.contributor.schoolWee Kim Wee School of Communication and Informationen_US
dc.identifier.doi10.3389/fpsyg.2020.552416-
dc.description.versionPublished versionen_US
dc.identifier.pmid33192801-
dc.identifier.volume11en_US
dc.subject.keywordsSocial Interactionen_US
dc.subject.keywordsElderlyen_US
item.fulltextWith Fulltext-
item.grantfulltextopen-
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