Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/146136
Title: | 3-D multi-player pursuit-evasion game with a faster evader | Authors: | Fang, Xu Cheng, Cheng Xie, Lihua |
Keywords: | Engineering::Electrical and electronic engineering::Control and instrumentation::Control engineering | Issue Date: | 2020 | Source: | Fang, X., Cheng, C., & Xie, L. (2020). 3-D multi-player pursuit-evasion game with a faster evader. Proceedings of the Chinese Control Conference (CCC), 118-123. doi:10.23919/CCC50068.2020.9188950 | Conference: | 2020 39th IEEE Chinese Control Conference (CCC) | Abstract: | This paper studies two kinds of multi-player pursuit-evasion games in 3-D space: Two-pursuer one-evader game and multi-pursuer one-evader game. The main challenges are that the evader has faster speed than a group of pursuers and the moving directions of the pursuers and faster evader are unknown to each other. First, the concept of occupied angle is introduced to represent the dominated spaces by the pursuers. Then, escape algorithm and pursuit algorithm are designed for the evader and pursuers, respectively. Finally, escape condition and capture condition of the faster evader and pursuers are presented. Some simulation examples are given to illustrate the theoretical results. | URI: | https://hdl.handle.net/10356/146136 | DOI: | 10.23919/CCC50068.2020.9188950 | Schools: | School of Electrical and Electronic Engineering | Research Centres: | ST Engineering-NTU Corporate Lab | Rights: | © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: https://doi.org/10.23919/CCC50068.2020.9188950 | Fulltext Permission: | open | Fulltext Availability: | With Fulltext |
Appears in Collections: | EEE Conference Papers |
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