Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/147173
Title: Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR
Authors: Hai, Wen
Jain, Nisha
Wydra, Andrzej
Thalmann, Nadia Magnenat
Thalmann, Daniel
Keywords: Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision
Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Issue Date: 2018
Source: Hai, W., Jain, N., Wydra, A., Thalmann, N. M. & Thalmann, D. (2018). Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR. 31st International Conference on Computer Animation and Social Agents (CASA 2018), 7-10. https://dx.doi.org/10.1145/3205326.3205345
Project: NRF2016NRF-NSFC001-071 
Abstract: Behavioral realism and realistic interactions are major criteria for improving social presence in virtual reality environments. We focus on multi-party VR applications where computer agents and avatars interact, share and collaborate with each other using objects. Our formulation employs realistic animations to simulate human-like behavioral motions of computer agents while they interact with avatars to enhance the sense of social presence in the VR environment. We exemplify our proposed model in a VR volleyball game setup. We model specific underlying interactions like gazing, collision detection and miscellaneous reactions (like how to pick a volleyball, how to transfer the ball to server) between computers players and avatars in the VR Volleyball game. We conduct a preliminary user survey to illustrate the significance of inclusion of realistic interactions for improving sense of social presence in a multi-party VR environment.
URI: https://hdl.handle.net/10356/147173
ISBN: 9781450363761
DOI: 10.1145/3205326.3205345
Rights: © 2018 International Conference on Computer Animation and Social Agents. All rights reserved. This paper was published in 31st International Conference on Computer Animation and Social Agents (CASA 2018) and is made available with permission of International Conference on Computer Animation and Social Agents.
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:IMI Conference Papers

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