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Title: The reality of virtual romance : investigating romantic relationships in video games
Authors: Chua, Caris Xin Yi
Munifa Shaza Mohammad Fadilah
Nur Sabrena Abdul Kadir
Keywords: Social sciences::Communication::Communication theories and models
Issue Date: 2021
Publisher: Nanyang Technological University
Source: Chua, C. X. Y., Munifa Shaza Mohammad Fadilah & Nur Sabrena Abdul Kadir (2021). The reality of virtual romance : investigating romantic relationships in video games. Final Year Project (FYP), Nanyang Technological University, Singapore.
Project: 20031
Abstract: Traditional video game literature often depicts the medium as a form of escapist entertainment. However, with video games as a popular medium now used to remain connected to work and romance amidst the COVID-19 pandemic, a reinvestigation of the medium's use for non-entertainment and functional purposes is salient. This phenomenon makes apparent the increasing permeability of the virtual and real-world boundaries, with many constantly navigating between both worlds. However, few studies have examined why or how the virtual and real worlds are intertwined, allowing games to be used for functional purposes today. With romantic relationships as the focus of this study, this paper sets out to reconceptualise prior beliefs of the virtual-real boundary as impermeable into one that is porous. Through a conceptual framework that integrates frame analysis, function of the half-real, mediated intimacy strategies and social presence, this qualitative study investigates how players perceive this transition between worlds and understand intimacy in the game environment. Analysis of 47 in-depth interviews showed that video games facilitate the navigation of romantic relationships between the real and virtual worlds, but the transition is often not fully seamless, and differs for each romantic couple.
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:WKWSCI Student Reports (FYP/IA/PA/PI/CA)

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