Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/147235
Full metadata record
DC FieldValueLanguage
dc.contributor.authorKoek, Dominic Wei Jieen_US
dc.date.accessioned2021-03-31T07:57:58Z-
dc.date.available2021-03-31T07:57:58Z-
dc.date.issued2021-
dc.identifier.citationKoek, D. W. J. (2021). Moral decisions in video games and players' intergroup attitudes. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/147235en_US
dc.identifier.urihttps://hdl.handle.net/10356/147235-
dc.description.abstractPast studies have argued that being bad in video games could encourage prosocial outcomes due to heightened moral sensitivity and guilt among players. However, the relationship between immoral choices, guilt, and intergroup attitudes have not been tested empirically. The current study examined players’ decisions to either uphold or violate the six moral domains under the moral foundations theory (MFT) in a purpose-made game and their post-game attitudes toward immigrants. A 3 × 2 (non-player characters’ nationality: citizens only vs. mix of citizens and foreigners vs. foreigners only) × (content type: moral vs. neutral) experimental design was used (N = 300). Results of the study indicated that participants in the mix of citizens and foreigners condition experienced significantly lower post-attitudes, compared to those in the citizens only condition. In terms of game decisions, participants who violated more moral domains experienced higher levels of guilt after the game. The interactions between authority/subversion decision and trait module were found to be a positive predictor of guilt. However, guilt did not predict post-experiment attitudes. Participants’ trait moral foundations also did not predict their decisions to uphold or violate those relevant domains in the game. Theoretical and practical implications of these findings are discussed.en_US
dc.language.isoenen_US
dc.publisherNanyang Technological Universityen_US
dc.relationCS/20/027en_US
dc.subjectSocial sciences::Communication::Intercultural communicationen_US
dc.titleMoral decisions in video games and players' intergroup attitudesen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorVivian Chenen_US
dc.contributor.schoolWee Kim Wee School of Communication and Informationen_US
dc.description.degreeBachelor of Communication Studiesen_US
dc.contributor.supervisoremailChenHH@ntu.edu.sgen_US
item.grantfulltextrestricted-
item.fulltextWith Fulltext-
Appears in Collections:WKWSCI Student Reports (FYP/IA/PA/PI/CA)
Files in This Item:
File Description SizeFormat 
SCI20027.pdf
  Restricted Access
6.37 MBAdobe PDFView/Open

Page view(s)

136
Updated on Jul 27, 2021

Download(s)

10
Updated on Jul 27, 2021

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.