Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/148188
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hodgkinson, Gray | en_US |
dc.date.accessioned | 2021-04-19T07:36:50Z | - |
dc.date.available | 2021-04-19T07:36:50Z | - |
dc.date.issued | 2019 | - |
dc.identifier.citation | Hodgkinson, G. (2019). Please pay attention : narrative strategies in VR animation. Shakespeare FuturEd Conference 2019. | en_US |
dc.identifier.other | https://shakespearereloaded.edu.au/events/shakespeare-futured-conference | - |
dc.identifier.uri | https://hdl.handle.net/10356/148188 | - |
dc.description.abstract | Once the viewer dons the VR headset they have the ability to look wherever they wish. This single act of independence takes control away from the story-teller, and in essence, makes the experience an interactive one. | en_US |
dc.language.iso | en | en_US |
dc.rights | © 2019 The Author(s). All rights reserved. | en_US |
dc.subject | Visual arts and music::General | en_US |
dc.title | Please pay attention : narrative strategies in VR animation | en_US |
dc.type | Conference Paper | en |
dc.contributor.school | School of Art, Design and Media | en_US |
dc.contributor.conference | Shakespeare FuturEd Conference 2019 | en_US |
dc.description.version | Published version | en_US |
dc.subject.keywords | Animation | en_US |
dc.subject.keywords | Virtual Reality | en_US |
dc.citation.conferencelocation | Sydney, Australia | en_US |
item.grantfulltext | open | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | ADM Conference Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Please pay attention narrative strategies in VR animation.pdf | 2.92 MB | Adobe PDF | ![]() View/Open |
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