Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/148725
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dc.contributor.authorEmmanuelle Vaniaen_US
dc.date.accessioned2021-05-15T13:14:37Z-
dc.date.available2021-05-15T13:14:37Z-
dc.date.issued2021-
dc.identifier.citationEmmanuelle Vania (2021). AR card game design & implementation. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148725en_US
dc.identifier.urihttps://hdl.handle.net/10356/148725-
dc.description.abstractWith the growing market of digital games over the recent decade, Augmented Reality (AR) technology has the potential to bring new light to traditionally non-digital games. The purpose of this project is to develop an Android AR game application that implements AR functionality on a Collectible Card Game (CCG), a type of turn-based game originally set in a physical tabletop format. For this reason, the application hopes to attract young people, such as teens and young adults, as the primary user demographic of the existing CCG community. A prototype stage of the game has been developed in which players will be able to set up a local multiplayer match, load AR content and perform actions according with cards of their choice. This report covers game design, software and artistic development of the game centred around using the Unity Engine.en_US
dc.language.isoenen_US
dc.publisherNanyang Technological Universityen_US
dc.subjectEngineering::Computer science and engineering::Computing methodologies::Computer graphicsen_US
dc.subjectEngineering::Computer science and engineering::Computing methodologies::Image processing and computer visionen_US
dc.titleAR card game design & implementationen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorShen Zhiqien_US
dc.contributor.schoolSchool of Computer Science and Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Science)en_US
dc.contributor.supervisoremailZQShen@ntu.edu.sgen_US
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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