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https://hdl.handle.net/10356/149778
Title: | ComCre : the community creature | Authors: | Muhammad Shaherfi Haidi Sidin | Keywords: | Visual arts and music::Media | Issue Date: | 2021 | Publisher: | Nanyang Technological University | Source: | Muhammad Shaherfi Haidi Sidin (2021). ComCre : the community creature. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149778 | Abstract: | ComCre the community creature, is a virtual pet (V-Pet) game installation that aims to make players aware about the interconnectedness of cause and effect. Where our actions transcend the artificial boundaries of our singular lives and permeates into those of others and the actions of others unto ours. This is conveyed through the natural chaos of communal cooperative game play, where the community interacts with minigame stations to evolve the v-pet into the form that embodies their values the most. Within this space, every action and interaction has gravity and affects the V-Pet’s growth. | URI: | https://hdl.handle.net/10356/149778 | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | ADM Student Reports (FYP/IA/PA/PI) |
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ADM17.21.U1730883E.pdf Restricted Access | 5.27 MB | Adobe PDF | View/Open |
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