Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/149778
Title: ComCre : the community creature
Authors: Muhammad Shaherfi Haidi Sidin
Keywords: Visual arts and music::Media
Issue Date: 2021
Publisher: Nanyang Technological University
Source: Muhammad Shaherfi Haidi Sidin (2021). ComCre : the community creature. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149778
Abstract: ComCre the community creature, is a virtual pet (V-Pet) game installation that aims to make players aware about the interconnectedness of cause and effect. Where our actions transcend the artificial boundaries of our singular lives and permeates into those of others and the actions of others unto ours. This is conveyed through the natural chaos of communal cooperative game play, where the community interacts with minigame stations to evolve the v-pet into the form that embodies their values the most. Within this space, every action and interaction has gravity and affects the V-Pet’s growth.
URI: https://hdl.handle.net/10356/149778
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)

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