Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/149843
Title: Take away
Authors: Cheng, Clara Boon Ruan
Keywords: Visual arts and music
Visual arts and music::Drawing, design and illustration
Visual arts and music::Design
Issue Date: 2021
Publisher: Nanyang Technological University
Source: Cheng, C. B. R. (2021). Take away. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149843
Abstract: Living standards in urbanised cities, such as Singapore, are prone to be quick-paced and transitory. Thus, lesser opportunities are present to foster intimacy in settings involving family and friends. Take Away is a board game that aims to reconnect already existing relations, or create new ones, through reflective, purpose driven cards centred around the topic of food. Often, food itself can forge a bridge between two separate individuals. This can be done, through a conversation over a meal, or a banter over cuisine favourites. The game implements various food-themed conversation starters that allow players to deepen their understanding of one another through motions of the game. Take Away hopes to take fostering intimacy a step further, by pre-empting cooking as an activity through its end intention of customised recipes, unique to the game’s players.
URI: https://hdl.handle.net/10356/149843
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
ADM17.21.U1731552K.pdf
  Restricted Access
3.43 MBAdobe PDFView/Open

Page view(s)

158
Updated on Jun 30, 2022

Download(s) 50

19
Updated on Jun 30, 2022

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.