Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/152716
Title: | Ping pong : an exergame for cognitive inhibition training | Authors: | Zhang, Hao Shen, Zhiqi Liu, Siyuan Yuan, Dazhong Miao, Chunyan |
Keywords: | Engineering::Computer science and engineering | Issue Date: | 2021 | Source: | Zhang, H., Shen, Z., Liu, S., Yuan, D. & Miao, C. (2021). Ping pong : an exergame for cognitive inhibition training. International Journal of Human-Computer Interaction, 37(12), 1104-1115. https://dx.doi.org/10.1080/10447318.2020.1870826 | Project: | AISG–GC–2019–003 MOH/NIC/COG04/2017 |
Journal: | International Journal of Human-Computer Interaction | Abstract: | Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to age-related cognitive declines. Research has shown that cognitive rehabilitation training can facilitate older adults to maintain healthy cognitive functions. Compared to cognitive rehabilitation alone, the combination of physical and cognitive exercises is more effective to train older adults’ cognitive functions. Focusing on the training of older adults’ cognitive inhibition, we design the Ping Pong exergame in this work, which incorporates the traditional cognitive task with physical exercises in the game environment to improve older adults’ cognitive inhibition. A longitudinal study was conducted to evaluate the usability of Ping Pong exergame and its effectiveness on training older adults’ cognitive inhibition. The results show that the Ping Pong exergame received a good usability score and players presented significantly better performance in cognitive tasks after playing the exergame. | URI: | https://hdl.handle.net/10356/152716 | ISSN: | 1044-7318 | DOI: | 10.1080/10447318.2020.1870826 | Schools: | School of Computer Science and Engineering | Research Centres: | Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY) | Rights: | This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 12 Jan 2021, available online: http://www.tandfonline.com/10.1080/10447318.2020.1870826. | Fulltext Permission: | open | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Journal Articles |
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File | Description | Size | Format | |
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Ping_Pong_An_Exergame_for_Cognitive_Inhibition_Training.pdf | 3.1 MB | Adobe PDF | View/Open |
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