Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/153133
Title: Virtual bowling using a mobile phone
Authors: Owyeong, Jan Guo Yong
Keywords: Engineering::Computer science and engineering
Issue Date: 2021
Publisher: Nanyang Technological University
Source: Owyeong, J. G. Y. (2021). Virtual bowling using a mobile phone. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/153133
Project: SCSE20-0895 
Abstract: With the advancement of technology, mobile phones these days contains advanced features like touch screen and micro-electro-mechanical systems (MEMS) sensors embedded in them. These features have changed the way we play games on the mobile phone tremendously by providing us with a more engaging experience. Games of diverse genres like sports have utilised these features to create an engaging and realistic experience on the mobile phone. However, most of these games are not suitable for outdoor activities because they require additional devices or the game will not work at all. This project explores the possibility of creating an engaging, portable and realistic bowling game on an Android mobile phone that utilises the embedded MEMS sensors.
URI: https://hdl.handle.net/10356/153133
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
Amended_U1822800B_Jan_Owyeong_Guo_Yong_Final_Year_Project_Report.pdf
  Restricted Access
2.56 MBAdobe PDFView/Open

Page view(s)

161
Updated on Dec 9, 2022

Download(s) 50

42
Updated on Dec 9, 2022

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.