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Title: Virtual bowling using a mobile phone
Authors: Owyeong, Jan Guo Yong
Keywords: Engineering::Computer science and engineering
Issue Date: 2021
Publisher: Nanyang Technological University
Source: Owyeong, J. G. Y. (2021). Virtual bowling using a mobile phone. Final Year Project (FYP), Nanyang Technological University, Singapore.
Project: SCSE20-0895 
Abstract: With the advancement of technology, mobile phones these days contains advanced features like touch screen and micro-electro-mechanical systems (MEMS) sensors embedded in them. These features have changed the way we play games on the mobile phone tremendously by providing us with a more engaging experience. Games of diverse genres like sports have utilised these features to create an engaging and realistic experience on the mobile phone. However, most of these games are not suitable for outdoor activities because they require additional devices or the game will not work at all. This project explores the possibility of creating an engaging, portable and realistic bowling game on an Android mobile phone that utilises the embedded MEMS sensors.
Schools: School of Computer Science and Engineering 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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